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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr2= Math - Vectors |GROUP2= | |gr2= Math - Vectors |GROUP2= | ||
| Unit vector, equal to direction from vector1 to vector2. In other words this command produces [[vectorNormalized | normalised vector]] between given 2 points. To get a normal vector use [[vectorDiff]]. |DESCRIPTION= | | Unit vector, equal to direction from vector1 to vector2. In other words this command produces [[vectorNormalized | normalised vector]] between given 2 points. To get a normal vector use [[vectorDiff]]. |DESCRIPTION= | ||
| vector1 [[vectorFromTo]] vector2 |SYNTAX= | | vector1 [[vectorFromTo]] vector2 |SYNTAX= | ||
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| [[Array]] |RETURNVALUE= | | [[Array]] |RETURNVALUE= | ||
|x1= <code>[1,2,3] [[vectorFromTo]] [4,5,6]; //[0.57735,0.57735,0.57735] | |x1= <code>[1,2,3] [[vectorFromTo]] [4,5,6]; //[0.57735,0.57735,0.57735] | ||
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[[vectorNormalized]] ([4,5,6] [[vectorDiff]] [1,2,3]); //[0.57735,0.57735,0.57735] | [[vectorNormalized]] ([4,5,6] [[vectorDiff]] [1,2,3]); //[0.57735,0.57735,0.57735] | ||
</code> |EXAMPLE1= | </code> |EXAMPLE1= | ||
| [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorNormalized]], [[matrixMultiply]], [[matrixTranspose]] |SEEALSO= | | [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorNormalized]], [[matrixMultiply]], [[matrixTranspose]] |SEEALSO= |
Revision as of 04:19, 17 January 2021
Description
- Description:
- Unit vector, equal to direction from vector1 to vector2. In other words this command produces normalised vector between given 2 points. To get a normal vector use vectorDiff.
- Groups:
- Math - Vectors
Syntax
- Syntax:
- vector1 vectorFromTo vector2
- Parameters:
- vector1: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
- vector2: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
- Return Value:
- Array
Examples
- Example 1:
[1,2,3] vectorFromTo [4,5,6]; //[0.57735,0.57735,0.57735] //is the same as vectorNormalized ([4,5,6] vectorDiff [1,2,3]); //[0.57735,0.57735,0.57735]
Additional Information
- See also:
- vectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorNormalizedmatrixMultiplymatrixTranspose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 19 Jul, 2014
- ffur2007slx2_5
-
(ArmA3 1.26) Algorithm:
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = [(x1 – x2)/(sqrt ((x1 – x2) ^ 2 + (y1 – y2) ^ 2 + (z1 – z2) ^ 2)), (y1 – y2)/(sqrt ((x1 – x2) ^ 2 + (y1 – y2) ^ 2 + (z1 – z2) ^ 2)), (z1 – z2)/(sqrt ((x1 – x2) ^ 2 + (y1 – y2) ^ 2 + (z1 – z2) ^ 2))];