hasWeapon: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "{{uc:{{PAGENAME}}}}" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Armed[ _]Assault(\|.*)]]" to "{{GameCategory|arma1|Scripting Commands}}") |
||
Line 53: | Line 53: | ||
[[Category:Scripting Commands OFP 1.96|HASWEAPON]] | [[Category:Scripting Commands OFP 1.96|HASWEAPON]] | ||
[[Category:Scripting Commands OFP 1.46|HASWEAPON]] | [[Category:Scripting Commands OFP 1.46|HASWEAPON]] | ||
{{GameCategory|arma1|Scripting Commands}} | |||
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] |
Revision as of 11:31, 7 January 2021
Description
- Description:
- Checks if a unit has the given weapon in hands or on back/in holster. Weapons inside unit containers such as vest and backpack are not counted.
- Groups:
- WeaponsUnit Inventory
Syntax
- Syntax:
- unitName hasWeapon weaponName
- Parameters:
- unitName: Object
- weaponName: String - the name of the weapon to check for.
- Return Value:
- Boolean - Returns true if the unit has the weapon, false if not.
Examples
- Example 1:
if !(player hasWeapon "arifle_MX_ACO_pointer_F") then { player addWeapon "arifle_MX_ACO_pointer_F" };
Additional Information
- See also:
- weapons
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on September 11, 2014 - 10:49 (EST)
- Benargee
-
This command doesn't work for Items in Arma 3, use this instead.
"ItemGPS" in (items player + assignedItems player)
Returns true if unit has gps in inventory, assigned or not.
OR
'ItemGPS' in (items player + assignedItems player)
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Weapons
- Command Group: Unit Inventory
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters