BIS fnc destroyCity: Difference between revisions
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Freddo3000 (talk | contribs) (Add server only tag) |
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|eff= global |MPeff= Effects in MP | |eff= global |MPeff= Effects in MP | ||
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|gr1 = Environment |GROUP1= | |gr1 = Environment |GROUP1= | ||
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| [[setDamage]], [[nearestBuilding]], [[buildingPos]] |SEEALSO= | | [[setDamage]], [[nearestBuilding]], [[buildingPos]] |SEEALSO= | ||
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Revision as of 23:32, 15 December 2020
Description
- Description:
- Destroys building in given area based on input seed.
- Execution:
- call
- Groups:
- Environment
Syntax
- Syntax:
- [position, areaSize, seed, blacklist] call BIS_fnc_destroyCity
- Parameters:
- position: Object, String or Position - center of the area:
- areaSize: Number - (Optional, default 1000) area radius
- seed: Number - (Optional, default 1138) destruction's random seed
- blacklist: Array - (Optional, default []) array of spared buildings
- Return Value:
- Boolean - true when completed
Examples
- Example 1:
["destroyBase", 500, 42, [ourHouseInTheMiddleOfTheStreet]] call BIS_fnc_destroyCity;
Additional Information
- See also:
- setDamagenearestBuildingbuildingPos
Notes
-
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