BIS fnc initVehicleCrew: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (Text replacement - "\[\[Category\:Function Group\: Vehicles(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
||
Line 49: | Line 49: | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Functions|{{uc:initVehicleCrew}}]] | [[Category:Functions|{{uc:initVehicleCrew}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:initVehicleCrew}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:initVehicleCrew}}]] |
Revision as of 11:56, 12 October 2020
Description
- Description:
- Moves units into vehicle seats. When units don't exist, it will create them in a group of vehicle's side.
- Execution:
- call
- Groups:
- Vehicles
Syntax
- Syntax:
- [object, params, deleteCrew, anySeat, agents] call BIS_fnc_initVehicleCrew
- Parameters:
- object: Object
- params: Array - In format:
- deleteCrew: Boolean - (Optional, default false) True to delete existing crew
- anySeat: Boolean - (Optional, default false) When desired seats are occuppied, move crew in the vehicle to any other available seat
- agents: Boolean - (Optional, default false) Create crew as agents
- Return Value:
- Array - Created units
Examples
- Example 1:
[ someVehicle, [player, "driver", 0], true, true ] call BIS_fnc_initVehicleCrew;
Additional Information
- See also:
- createVehiclecrewdriver
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note