BIS fnc ORBATAddGroupOverlay: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "\[\[Category\:Function Group\: Strategic(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
||
Line 1: | Line 1: | ||
{{Function|Comments= | {{Function|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
Line 7: | Line 6: | ||
|gr1 = Strategic |GROUP1= | |gr1 = Strategic |GROUP1= | ||
| Register texture(s) to be displayed over CfgORBAT group. |DESCRIPTION= | | Register texture(s) to be displayed over CfgORBAT group. |DESCRIPTION= | ||
| [target, texture, colour, widthMulti, heightMulti, angle, text, shadow] call [[BIS_fnc_ORBATAddGroupOverlay]] |SYNTAX= | | [target, texture, colour, widthMulti, heightMulti, angle, text, shadow] call [[BIS_fnc_ORBATAddGroupOverlay]] |SYNTAX= | ||
Line 25: | Line 22: | ||
| [[Number]] - Overlay ID, used by [[BIS_fnc_ORBATRemoveGroupOverlay]]|RETURNVALUE= | | [[Number]] - Overlay ID, used by [[BIS_fnc_ORBATRemoveGroupOverlay]]|RETURNVALUE= | ||
|x1= <code>[ [[configFile]] >> "CfgORBAT" >> "BIS" >> "B_1_A_1", "\A3\weapons_f\data\UI\icon_MG_CA.paa", [0,0,01], 3, 3, 0, "Some Text", [[true]] ] call [[BIS_fnc_ORBATAddGroupOverlay]];</code> |= | |x1= <code>[ [[configFile]] >> "CfgORBAT" >> "BIS" >> "B_1_A_1", "\A3\weapons_f\data\UI\icon_MG_CA.paa", [0,0,01], 3, 3, 0, "Some Text", [[true]] ] call [[BIS_fnc_ORBATAddGroupOverlay]];</code> |= | ||
| [[ORBAT Viewer]], [[BIS_fnc_ORBATAnimate]], [[BIS_fnc_ORBATConfigPreview]], [[BIS_fnc_ORBATGetGroupParams]], [[BIS_fnc_ORBATOpen]], [[BIS_fnc_ORBATRemoveGroupOverlay]], [[BIS_fnc_ORBATSetGroupFade]], [[BIS_fnc_ORBATSetGroupParams]], [[BIS_fnc_ORBATTooltip]] |SEEALSO= | | [[ORBAT Viewer]], [[BIS_fnc_ORBATAnimate]], [[BIS_fnc_ORBATConfigPreview]], [[BIS_fnc_ORBATGetGroupParams]], [[BIS_fnc_ORBATOpen]], [[BIS_fnc_ORBATRemoveGroupOverlay]], [[BIS_fnc_ORBATSetGroupFade]], [[BIS_fnc_ORBATSetGroupParams]], [[BIS_fnc_ORBATTooltip]] |SEEALSO= |
Revision as of 22:33, 16 January 2021
Description
- Description:
- Register texture(s) to be displayed over CfgORBAT group.
- Execution:
- call
- Groups:
- Strategic
Syntax
- Syntax:
- [target, texture, colour, widthMulti, heightMulti, angle, text, shadow] call BIS_fnc_ORBATAddGroupOverlay
- Parameters:
- target: Config - Path to group in CfgORBAT
- texture: String - Texture
- colour: Array - Colour in format [R,G,B,A]
- widthMulti: Number - Original icon width multiplier
- heightMulti: Number - Original icon height multiplier
- angle: Number - Angle
- text: String - Text
- shadow: Boolean - Shadow outlining the texture
- Return Value:
- Number - Overlay ID, used by BIS_fnc_ORBATRemoveGroupOverlay
Examples
- Example 1:
[ configFile >> "CfgORBAT" >> "BIS" >> "B_1_A_1", "\A3\weapons_f\data\UI\icon_MG_CA.paa", [0,0,01], 3, 3, 0, "Some Text", true ] call BIS_fnc_ORBATAddGroupOverlay;
Additional Information
- See also:
- ORBAT ViewerBIS_fnc_ORBATAnimateBIS_fnc_ORBATConfigPreviewBIS_fnc_ORBATGetGroupParamsBIS_fnc_ORBATOpenBIS_fnc_ORBATRemoveGroupOverlayBIS_fnc_ORBATSetGroupFadeBIS_fnc_ORBATSetGroupParamsBIS_fnc_ORBATTooltip
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note