BIS fnc sideIsEnemy: Difference between revisions

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m (Text replacement - "\[\[Category\:Function Group\: Sides(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")
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{{Function|Comments=
{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1 = Sides |GROUP1=
|gr1 = Sides |GROUP1=
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| Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here:  [[Side relations]]. |DESCRIPTION=
| Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here:  [[Side relations]]. |DESCRIPTION=
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| [sideA, sideB] call '''BIS_fnc_sideIsEnemy'''; |SYNTAX=
| [sideA, sideB] call '''BIS_fnc_sideIsEnemy'''; |SYNTAX=
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| [[Boolean]] - True if side B is enemy to side A. |RETURNVALUE=
| [[Boolean]] - True if side B is enemy to side A. |RETURNVALUE=
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|x1= <code>_isEnemy = [<nowiki/>[[west]], [[east]]] [[call]] [[BIS_fnc_sideIsEnemy]]; //Checks if EAST is enemy to WEST. </code> |EXAMPLE1=  
|x1= <code>_isEnemy = [<nowiki/>[[west]], [[east]]] [[call]] [[BIS_fnc_sideIsEnemy]]; //Checks if EAST is enemy to WEST. </code> |EXAMPLE1=  
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| [[getFriend]], [[setFriend]], [[BIS_fnc_sideIsFriendly]], [[Side relations]] |SEEALSO=
| [[getFriend]], [[setFriend]], [[BIS_fnc_sideIsFriendly]], [[Side relations]] |SEEALSO=

Revision as of 23:51, 16 January 2021


Hover & click on the images for description

Description

Description:
Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here: Side relations.
Execution:
call
Groups:
Sides

Syntax

Syntax:
[sideA, sideB] call BIS_fnc_sideIsEnemy;
Parameters:
sideA: Side
sideB: Side
Return Value:
Boolean - True if side B is enemy to side A.

Examples

Example 1:
_isEnemy = [west, east] call BIS_fnc_sideIsEnemy; //Checks if EAST is enemy to WEST.

Additional Information

See also:
getFriendsetFriendBIS_fnc_sideIsFriendlySide relations

Notes

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Notes

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