playMusic: Difference between revisions

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m (links to cfg music)
m (Text replacement - "\{\{Feature[ _]arma3" to "{{Feature|arma3")
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{{Informative | To stop the music, use {{Inline code|[[playMusic]] ""}}.}}
{{Informative | To stop the music, use {{Inline code|[[playMusic]] ""}}.}}


{{Feature arma3 | See [[Arma 3 CfgMusic]] for possible vanilla values. Since {{arma3}} v1.67 one can use the [[Arma_3_Utilities#Jukebox|Jukebox Utility]] to preview in-game music.}} |DESCRIPTION=
{{Feature|arma3 | See [[Arma 3 CfgMusic]] for possible vanilla values. Since {{arma3}} v1.67 one can use the [[Arma_3_Utilities#Jukebox|Jukebox Utility]] to preview in-game music.}} |DESCRIPTION=
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Revision as of 16:00, 27 December 2020

Hover & click on the images for description

Description

Description:
Plays music defined in Description.ext's CfgMusic or config.cpp. If the musicName could not be found a message is logged into the .rpt file: Music <musicName> not found.
To stop the music, use playMusic "".
Arma 3
See Arma 3 CfgMusic for possible vanilla values. Since Arma 3 v1.67 one can use the Jukebox Utility to preview in-game music.
Groups:
Sounds

Syntax

Syntax:
playMusic musicName
Parameters:
musicName: String - music classname
Return Value:
Nothing

Alternative Syntax

Syntax:
playMusic [musicName, start]
Parameters:
musicName: String - music classname
start: Number - start, in seconds. Can be negative.
Return Value:
Nothing

Examples

Example 1:
playMusic "RadioAmbient1";
Example 2:
playMusic ["RadioAmbient3", 3]; // start to play from 00:00:03
Example 3:
Play from 00:00:01 to 00:00:05: [] spawn { playMusic ["RadioAmbient5", 1]; sleep 4; playMusic ""; };

Additional Information

See also:
getMusicPlayedTimeplaySoundsaycreateSoundSourceaddMusicEventHandler

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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