isPlayer: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "| arma |" to "| arma1 |") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma1 |Game name= | | arma1 |Game name= | ||
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|gr1 = Multiplayer |GROUP1= | |gr1 = Multiplayer |GROUP1= | ||
|arg= global |Multiplayer Arguments= | |arg= global |Multiplayer Arguments= | ||
| Checks if given person is [[player]]. Returns [[true]] for headless clients as well. | | Checks if given person is a [[player]]. Returns [[true]] for headless clients as well.<br> | ||
{{warning | In some cases, the identity of certain player units might fail to propagate to other clients and the server, which causes [[isPlayer]] and [[getPlayerUID]] to incorrectly return <tt>[[false]]</tt> and <tt>""</tt>, respectively, where the affected units are [[not]] [[local]].<ref>https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1096</ref> Therefore, beware of false negatives.}} |DESCRIPTION= | {{warning | In some cases, the identity of certain player units might fail to propagate to other clients and the server, which causes [[isPlayer]] and [[getPlayerUID]] to incorrectly return <tt>[[false]]</tt> and <tt>""</tt>, respectively, where the affected units are [[not]] [[local]].<ref>https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1096</ref> Therefore, beware of false negatives.}} |DESCRIPTION= | ||
| '''isPlayer''' person |SYNTAX= | | '''isPlayer''' person |SYNTAX= | ||
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| [[Boolean]] |RETURNVALUE= | | [[Boolean]] |RETURNVALUE= | ||
|x1= <code>[[if]] ([[isPlayer]] _Soldier1) [[then]] { | |x1= <code>[[if]] ([[isPlayer]] _Soldier1) [[then]] { | ||
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|x2= <code>_playerCount = {[[isPlayer]] _x} [[count]] [[playableUnits]];</code> |EXAMPLE2= | |x2= <code>_playerCount = {[[isPlayer]] _x} [[count]] [[playableUnits]];</code> |EXAMPLE2= | ||
| [[player]], [[playableSlotsNumber]], [[playableUnits]], [[playersNumber]] |SEEALSO= | | [[player]], [[playableSlotsNumber]], [[playableUnits]], [[playersNumber]] |SEEALSO= |
Revision as of 09:49, 29 December 2020
Description
- Description:
- Checks if given person is a player. Returns true for headless clients as well.
- Groups:
- Multiplayer
Syntax
Examples
- Example 1:
if (isPlayer _Soldier1) then { _Soldier1 setDamage 1; };
- Example 2:
_playerCount = {isPlayer _x} count playableUnits;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 1 August, 2006
- Kronzky
- This is not the same as testing object == player, because in MP it tests for any player, not only for the local one. If object is a vehicle, the test is done for the vehicle commander.