serverCommand: Difference between revisions

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Revision as of 05:09, 9 January 2021

Hover & click on the images for description

Description

Description:
Executes the given server command.
If serverCommand is executed on a client, it must be executed from UI context, such as onButtonDown or similar events (see User_Interface_Event_Handlers).
Arma 3
As of Arma 3 v1.39 an alternative version of serverCommand can be used on dedicated server and headless clients. It requires a password, set with serverCommandPassword in server.cfg and passed to the command as an argument (See Alt Syntax).
Groups:
Multiplayer

Syntax

Syntax:
serverCommand command
Parameters:
command : String
Return Value:
Boolean - always true for some reason (since Arma 3 v1.39 also false if a non valid command is used ("#blah"))

Alternative Syntax

Syntax:
password serverCommand command Template:since Template:ServerExec
Parameters:
password : String - password defined in server.cfg with serverCommandPassword param
command : String - server command
Return Value:
Boolean - true if password is correct

Examples

Example 1:
serverCommand "#logout";
Example 2:
Create button on the main map which will show userlist to anyone who clicks on it: with uiNamespace do { ctrl = findDisplay 12 ctrlCreate ["RscButton", -1]; ctrl ctrlSetPosition [0,0,0.5,0.1]; ctrl ctrlSetText "USERLIST"; ctrl ctrlCommit 0; ctrl ctrlAddEventHandler ["ButtonDown", { serverCommand "#userlist"; }]; };
Example 3:
serverCommand format ["#kick %1",_name];
Example 4:
_passwordWasOK = "MyServerCommandPassword" serverCommand "#lock";

Additional Information

See also:
serverCommandAvailableserverCommandExecutableadminisUIContext

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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