getArtilleryETA: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)]]" to "{{GameCategory|arma3|Scripting Commands}}")
m (Text replacement - "\{\{GameCategory\|(arma[0123])\|New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}")
Line 44: Line 44:


<h3 style='display:none'>Bottom Section</h3>
<h3 style='display:none'>Bottom Section</h3>
{{GameCategory|arma3|New_Scripting_Commands_List}}
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 22:01, 12 January 2021

Hover & click on the images for description

Description

Description:
Returns ETA to the target in seconds for given artillery unit based on target position and used magazine, -1 if target can't be hit.
Groups:
Artillery

Syntax

Syntax:
unit getArtilleryETA [targetPosition, magazineType]
Parameters:
unit: Object - artillery unit
targetPosition: Position - position of the target
magazineType: String - type of magazine used
Return Value:
Number

Examples

Example 1:
_mortar getArtilleryETA [getPos _target, getArtilleryAmmo [_mortar] select 0];
Example 2:
_mortar getArtilleryETA [position _target, currentMagazine _mortar];

Additional Information

See also:
getArtilleryAmmocommandArtilleryFiredoArtilleryFireenableEngineArtillerygetArtilleryComputerSettingsshownArtilleryComputerinRangeOfArtillery

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 26, 2013
Killzone_Kid
To avoid wrong ETA readings, position of the target should only be obtained via position or getPos

Bottom Section