effectiveCommander: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]2(\|.*)\]\]" to "{{GameCategory|arma2|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma1 |Game name= | | arma1 |Game name= | ||
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|gr1= Unit Control |GROUP1= | |gr1= Unit Control |GROUP1= | ||
| Returns the effective commander of the vehicle. Effective commander is the player whom driver AI will listen to. So if in a tank there is a gunner and a commander and AI driver, if the [[effectiveCommander]] is gunner, then gunner pressing WASD will give AI orders to move. If gunner jumps out and then enters tank again, the [[effectiveCommander]] role most likely has changed to commander that remained in tank. Also the assignment seems to work on first come first served basis. |DESCRIPTION= | | Returns the effective commander of the vehicle. Effective commander is the player whom driver AI will listen to. So if in a tank there is a gunner and a commander and AI driver, if the [[effectiveCommander]] is gunner, then gunner pressing WASD will give AI orders to move. If gunner jumps out and then enters tank again, the [[effectiveCommander]] role most likely has changed to commander that remained in tank. Also the assignment seems to work on first come first served basis. |DESCRIPTION= | ||
| '''effectiveCommander''' vehicle |SYNTAX= | | '''effectiveCommander''' vehicle |SYNTAX= | ||
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|x1= <code>_commander = [[effectiveCommander]] tank; | |x1= <code>_commander = [[effectiveCommander]] tank; | ||
</code>|EXAMPLE1= | </code>|EXAMPLE1= | ||
| [[setEffectiveCommander]], [[commander]], [[driver]], [[gunner]], [[currentPilot]], [[vehicleMoveInfo]] |SEEALSO= | | [[setEffectiveCommander]], [[commander]], [[driver]], [[gunner]], [[currentPilot]], [[vehicleMoveInfo]] |SEEALSO= |
Revision as of 01:11, 17 January 2021
Description
- Description:
- Returns the effective commander of the vehicle. Effective commander is the player whom driver AI will listen to. So if in a tank there is a gunner and a commander and AI driver, if the effectiveCommander is gunner, then gunner pressing WASD will give AI orders to move. If gunner jumps out and then enters tank again, the effectiveCommander role most likely has changed to commander that remained in tank. Also the assignment seems to work on first come first served basis.
- Groups:
- Unit Control
Syntax
Examples
- Example 1:
_commander = effectiveCommander tank;
Additional Information
Notes
-
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