save3DENInventory: Difference between revisions
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|gr1= Eden Editor |GROUP1= | |gr1= Eden Editor |GROUP1= | ||
| Saves the current state of entities' inventory to the current mission's [[Mission.sqm]]. |DESCRIPTION= | | Saves the current state of entities' inventory to the current mission's [[Mission.sqm]]. |DESCRIPTION= | ||
| [[save3DENInventory]] entities |SYNTAX= | | [[save3DENInventory]] entities |SYNTAX= | ||
|p1= entities: [[Array]] of types [[Eden Entity]] or [[Eden ID]] |PARAMETER1= | |p1= entities: [[Array]] of types [[Eden Entity]] or [[Eden ID]] |PARAMETER1= |
Revision as of 02:17, 17 January 2021
Description
- Description:
- Saves the current state of entities' inventory to the current mission's Mission.sqm.
- Groups:
- Eden Editor
Syntax
- Syntax:
- save3DENInventory entities
- Parameters:
- entities: Array of types Eden Entity or Eden ID
- Return Value:
- Nothing
Examples
- Example 1:
save3DENInventory [_soldier1,_solider2];
Additional Information
- See also:
- get3DENMouseOver add3DENConnection add3DENEventHandler collect3DENHistory create3DENComposition create3DENEntity current3DENOperation delete3DENEntities do3DENAction get3DENActionState get3DENAttribute get3DENCamera get3DENConnections get3DENEntityID get3DENGrid get3DENIconsVisible get3DENLinesVisible get3DENSelected is3DEN is3DENMultiplayer move3DENCamera remove3DENConnection remove3DENEventHandler removeAll3DENEventHandlers set3DENAttributes set3DENGrid set3DENIconsVisible set3DENLinesVisible set3DENObjectType
Notes
-
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