setMissileTargetPos: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game= | | arma3 |Game= | ||
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|gr2= Weapons |GROUP2= | |gr2= Weapons |GROUP2= | ||
| Sets a guided munition target position. The munition must have {{Inline code|manualControl}} config to use this command. The target position has to be inside configured missile targeting cone for command to work.|Description= | | Sets a guided munition target position. The munition must have {{Inline code|manualControl}} config to use this command. The target position has to be inside configured missile targeting cone for command to work.|Description= | ||
| munition [[setMissileTargetPos]] position |Syntax= | | munition [[setMissileTargetPos]] position |Syntax= | ||
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| [[Nothing]] |Return Value= | | [[Nothing]] |Return Value= | ||
|x1= <code>missile1 [[setMissileTargetPos]] [[unitAimPosition]] tank1;</code> |Example 1= | |x1= <code>missile1 [[setMissileTargetPos]] [[unitAimPosition]] tank1;</code> |Example 1= | ||
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|x2= <code>_missile = [[createVehicle]] ["M_Scalpel_AT",([[player]] [[modelToWorld]] [0,0,100]),[],0,"CAN_COLLIDE"]; | |x2= <code>_missile = [[createVehicle]] ["M_Scalpel_AT",([[player]] [[modelToWorld]] [0,0,100]),[],0,"CAN_COLLIDE"]; | ||
_missile [[setMissileTargetPos]] ([[player]] [[modelToWorld]] [0,100,0]);</code> |Example 2= | _missile [[setMissileTargetPos]] ([[player]] [[modelToWorld]] [0,100,0]);</code> |Example 2= | ||
| [[missileTargetPos]] [[setMissileTarget]] [[missileTarget]] |See Also= | | [[missileTargetPos]] [[setMissileTarget]] [[missileTarget]] |See Also= |
Revision as of 03:04, 17 January 2021
Description
- Description:
- Sets a guided munition target position. The munition must have
manualControl
config to use this command. The target position has to be inside configured missile targeting cone for command to work. - Groups:
- Object ManipulationWeapons
Syntax
- Syntax:
- munition setMissileTargetPos position
- Parameters:
- munition: Object
- position: PositionAGL
- Return Value:
- Nothing
Examples
- Example 1:
missile1 setMissileTargetPos unitAimPosition tank1;
- Example 2:
_missile = createVehicle ["M_Scalpel_AT",(player modelToWorld [0,0,100]),[],0,"CAN_COLLIDE"]; _missile setMissileTargetPos (player modelToWorld [0,100,0]);
Additional Information
- See also:
- missileTargetPos setMissileTarget missileTarget
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
- Posted on April 13, 2020 - 06:04 (UTC)
- benargee
- To get list of compatible missiles with
manualControl
= 1, use the below script and paste the clipboard results to a text editor.cfgCount = count (configfile >> "CfgAmmo"); pasteStr = ""; for "_x" from 0 to (cfgCount - 1) do { _cfg = (configfile >> "CfgAmmo") select _x; _ammoClassName = configName _cfg; manCtrl = getNumber (configfile >> "CfgAmmo" >> _ammoClassName >> "manualControl"); if (manCtrl > 0) then { pasteStr = pasteStr + _ammoClassName + endl; }; }; copyToClipboard pasteStr;