setMissileTargetPos: Difference between revisions

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m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)\]\]" to "{{GameCategory|arma3|Scripting Commands}}")
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{{Command|Comments=
{{Command|Comments=
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| arma3 |Game=
| arma3 |Game=
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|gr2= Weapons |GROUP2=
|gr2= Weapons |GROUP2=
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| Sets a guided munition target position. The munition must have {{Inline code|manualControl}} config to use this command. The target position has to be inside configured missile targeting cone for command to work.|Description=
| Sets a guided munition target position. The munition must have {{Inline code|manualControl}} config to use this command. The target position has to be inside configured missile targeting cone for command to work.|Description=
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| munition [[setMissileTargetPos]] position |Syntax=
| munition [[setMissileTargetPos]] position |Syntax=
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| [[Nothing]] |Return Value=
| [[Nothing]] |Return Value=
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|x1= <code>missile1 [[setMissileTargetPos]] [[unitAimPosition]] tank1;</code> |Example 1=
|x1= <code>missile1 [[setMissileTargetPos]] [[unitAimPosition]] tank1;</code> |Example 1=
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|x2= <code>_missile = [[createVehicle]] ["M_Scalpel_AT",([[player]] [[modelToWorld]] [0,0,100]),[],0,"CAN_COLLIDE"];
|x2= <code>_missile = [[createVehicle]] ["M_Scalpel_AT",([[player]] [[modelToWorld]] [0,0,100]),[],0,"CAN_COLLIDE"];
_missile [[setMissileTargetPos]] ([[player]] [[modelToWorld]] [0,100,0]);</code> |Example 2=
_missile [[setMissileTargetPos]] ([[player]] [[modelToWorld]] [0,100,0]);</code> |Example 2=
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| [[missileTargetPos]] [[setMissileTarget]] [[missileTarget]] |See Also=
| [[missileTargetPos]] [[setMissileTarget]] [[missileTarget]] |See Also=

Revision as of 03:04, 17 January 2021

Hover & click on the images for description

Description

Description:
Sets a guided munition target position. The munition must have manualControl config to use this command. The target position has to be inside configured missile targeting cone for command to work.
Groups:
Object ManipulationWeapons

Syntax

Syntax:
munition setMissileTargetPos position
Parameters:
munition: Object
position: PositionAGL
Return Value:
Nothing

Examples

Example 1:
missile1 setMissileTargetPos unitAimPosition tank1;
Example 2:
_missile = createVehicle ["M_Scalpel_AT",(player modelToWorld [0,0,100]),[],0,"CAN_COLLIDE"]; _missile setMissileTargetPos (player modelToWorld [0,100,0]);

Additional Information

See also:
missileTargetPos setMissileTarget missileTarget

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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Posted on April 13, 2020 - 06:04 (UTC)
benargee
To get list of compatible missiles with manualControl = 1, use the below script and paste the clipboard results to a text editor. cfgCount = count (configfile >> "CfgAmmo"); pasteStr = ""; for "_x" from 0 to (cfgCount - 1) do { _cfg = (configfile >> "CfgAmmo") select _x; _ammoClassName = configName _cfg; manCtrl = getNumber (configfile >> "CfgAmmo" >> _ammoClassName >> "manualControl"); if (manCtrl > 0) then { pasteStr = pasteStr + _ammoClassName + endl; }; }; copyToClipboard pasteStr;