ctrlSetAngle: Difference between revisions
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|arma3 |Game name= | |arma3 |Game name= | ||
|1.62|Game Version= | |1.62|Game Version= | ||
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|gr1= GUI Control |GROUP1= | |gr1= GUI Control |GROUP1= | ||
| Sets the rotation of an <tt>ST_PICTURE</tt> control. Rotation will be done within the control boundaries, so if the X and Y are given off center, the picture may get clipped by the control boundaries. Doesn't require [[ctrlCommit]]. Procedural textures filled controls do not rotate.|DESCRIPTION= | | Sets the rotation of an <tt>ST_PICTURE</tt> control. Rotation will be done within the control boundaries, so if the X and Y are given off center, the picture may get clipped by the control boundaries. Doesn't require [[ctrlCommit]]. Procedural textures filled controls do not rotate.|DESCRIPTION= | ||
| control [[ctrlSetAngle]] [angle, centerX, centerY] |SYNTAX= | | control [[ctrlSetAngle]] [angle, centerX, centerY] |SYNTAX= | ||
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| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|s2= control [[ctrlSetAngle]] [angle, centerX, centerY, now] {{Since|arma3|1.78.143717|y}} |SYNTAX2= | |s2= control [[ctrlSetAngle]] [angle, centerX, centerY, now] {{Since|arma3|1.78.143717|y}} |SYNTAX2= | ||
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|x3= <code>_control [[ctrlSetAngle]] [25, 0.5, 0.5, [[false]]]; | |x3= <code>_control [[ctrlSetAngle]] [25, 0.5, 0.5, [[false]]]; | ||
_control [[ctrlCommit]] 1; {{cc|Rotation applies smoothly for 1 second.}}</code> |EXAMPLE3= | _control [[ctrlCommit]] 1; {{cc|Rotation applies smoothly for 1 second.}}</code> |EXAMPLE3= | ||
| [[ctrlAngle]] |SEEALSO= | | [[ctrlAngle]] |SEEALSO= |
Revision as of 01:46, 17 January 2021
Description
- Description:
- Sets the rotation of an ST_PICTURE control. Rotation will be done within the control boundaries, so if the X and Y are given off center, the picture may get clipped by the control boundaries. Doesn't require ctrlCommit. Procedural textures filled controls do not rotate.
- Groups:
- GUI Control
Syntax
- Syntax:
- control ctrlSetAngle [angle, centerX, centerY]
- Parameters:
- control: Control - picture control
- [angle, centerX, centerY]: Array
- angle: Number - Rotation angle (clockwise)
- centerX: Number - Rotation center X in range 0 to 1 (0.5 - control center)
- centerY: Number - Rotation center Y in range 0 to 1 (0.5 - control center)
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- control ctrlSetAngle [angle, centerX, centerY, now] Template:Since
- Parameters:
- control: Control - picture control
- [angle, centerX, centerY]: Array
- angle: Number - Rotation angle (clockwise)
- centerX: Number - Rotation center X in range 0 to 1 (0.5 - control center)
- centerY: Number - Rotation center Y in range 0 to 1 (0.5 - control center)
- now: Boolean - (Optional, default true) if false, control will wait for ctrlCommit input for result to apply
- Return Value:
- Nothing
Examples
- Example 1:
_control ctrlSetAngle [25, 0.5, 0.5];
- Example 2:
with uiNamespace do { ctrl = findDisplay 46 ctrlCreate ["RscPictureKeepAspect", -1]; ctrl ctrlSetPosition [0,0,1,1]; ctrl ctrlSetText "A3\Missions_F_Exp\data\Img\lobby\ui_campaign_lobby_background_tablet_radial_left_ca.paa"; ctrl ctrlCommit 0; angle = 0; onEachFrame { with uiNamespace do { if (angle > 359) then {angle = 0}; ctrl ctrlSetAngle [angle, 0.5, 0.5]; angle = angle + 1; }; }; };
- Example 3:
_control ctrlSetAngle [25, 0.5, 0.5, false]; _control ctrlCommit 1; // Rotation applies smoothly for 1 second.
Additional Information
- See also:
- ctrlAngle
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note