getArtilleryETA: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|(arma[0123])\|New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1= Artillery |GROUP1= | |gr1= Artillery |GROUP1= | ||
| Returns ETA to the target in seconds for given artillery unit based on target position and used magazine, -1 if target can't be hit.|DESCRIPTION= | | Returns ETA to the target in seconds for given artillery unit based on target position and used magazine, -1 if target can't be hit.|DESCRIPTION= | ||
| unit '''getArtilleryETA''' [targetPosition, magazineType] |SYNTAX= | | unit '''getArtilleryETA''' [targetPosition, magazineType] |SYNTAX= | ||
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|x2= <code>_mortar [[getArtilleryETA]] [<nowiki/>[[position]] _target, [[currentMagazine]] _mortar];</code>|EXAMPLE2= | |x2= <code>_mortar [[getArtilleryETA]] [<nowiki/>[[position]] _target, [[currentMagazine]] _mortar];</code>|EXAMPLE2= | ||
| [[getArtilleryAmmo]], [[commandArtilleryFire]], [[doArtilleryFire]], [[enableEngineArtillery]], [[getArtilleryComputerSettings]], [[shownArtilleryComputer]], [[inRangeOfArtillery]] |SEEALSO= | | [[getArtilleryAmmo]], [[commandArtilleryFire]], [[doArtilleryFire]], [[enableEngineArtillery]], [[getArtilleryComputerSettings]], [[shownArtilleryComputer]], [[inRangeOfArtillery]] |SEEALSO= | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= | ||
}} | }} | ||
Revision as of 01:22, 17 January 2021
Description
- Description:
- Returns ETA to the target in seconds for given artillery unit based on target position and used magazine, -1 if target can't be hit.
- Groups:
- Artillery
Syntax
- Syntax:
- unit getArtilleryETA [targetPosition, magazineType]
- Parameters:
- unit: Object - artillery unit
- targetPosition: Position - position of the target
- magazineType: String - type of magazine used
- Return Value:
- Number
Examples
- Example 1:
_mortar getArtilleryETA [getPos _target, getArtilleryAmmo [_mortar] select 0];
- Example 2:
_mortar getArtilleryETA [position _target, currentMagazine _mortar];
Additional Information
- See also:
- getArtilleryAmmocommandArtilleryFiredoArtilleryFireenableEngineArtillerygetArtilleryComputerSettingsshownArtilleryComputerinRangeOfArtillery
Notes
-
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Notes
- Posted on August 26, 2013
- Killzone_Kid
- To avoid wrong ETA readings, position of the target should only be obtained via position or getPos