drawIcon: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "_{10,} " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
Line 1: Line 1:
{{Command|Comments=
{{Command


| arma1 |Game name=
| arma1


|1.00|Game version=
|1.00


|gr1= GUI Control - Map |GROUP1=
|gr1= GUI Control - Map






| Draws an icon on the map. The command needs to be called every frame, preferably with "Draw" control event handler [[ctrlAddEventHandler]].|DESCRIPTION=
| Draws an icon on the map. The command needs to be called every frame, preferably with "Draw" control event handler [[ctrlAddEventHandler]].


| map '''drawIcon''' [texture, color, position, width, height, angle, text, shadow, textSize, font, align] |SYNTAX=
| map '''drawIcon''' [texture, color, position, width, height, angle, text, shadow, textSize, font, align]


|p1= map: [[Control]] |PARAMETER1=
|p1= map: [[Control]]
|p2 = [texture, color, position, width, height, angle, text, shadow, textSize, font, align] : [[Array]]|PARAMETER2=
|p2 = [texture, color, position, width, height, angle, text, shadow, textSize, font, align] : [[Array]]
|p3= texture: [[String]] - icon texture |PARAMETER3=
|p3= texture: [[String]] - icon texture
|p4= color: [[Array]] - text and icon color in format [r,g,b,a] |PARAMETER4=
|p4= color: [[Array]] - text and icon color in format [r,g,b,a]


|p5= position: [[Position2D]] or [[Position3D]] or [[Object]] |PARAMETER5=
|p5= position: [[Position2D]] or [[Position3D]] or [[Object]]


|p6= width: [[Number]] - width of the icon but not text|PARAMETER6=
|p6= width: [[Number]] - width of the icon but not text


|p7= height: [[Number]] - height of the icon but not text|PARAMETER7=
|p7= height: [[Number]] - height of the icon but not text


|p8= angle: [[Number]] - rotation angle of the icon but not text|PARAMETER8=
|p8= angle: [[Number]] - rotation angle of the icon but not text


|p9= text (Optional): [[String]] |PARAMETER9=
|p9= text (Optional): [[String]]
|p10= shadow (Optional): [[Number]] or [[Boolean]] - 0/false: no shadow, 1: shadow (for text), 2/true: outline (works for text and for icon only if icon angle is 0)|PARAMETER10=  
|p10= shadow (Optional): [[Number]] or [[Boolean]] - 0/false: no shadow, 1: shadow (for text), 2/true: outline (works for text and for icon only if icon angle is 0)|PARAMETER10=  
|p11= textSize (Optional): [[Number]] - size of the text in UI units (since Arma 3 v0.72)|PARAMETER11=
|p11= textSize (Optional): [[Number]] - size of the text in UI units (since Arma 3 v0.72)|PARAMETER11=
Line 33: Line 33:
|p13= align (Optional): [[String]] - (since Arma 3 v0.72) "left", "right", "center". Default is "right" |PARAMETER13=
|p13= align (Optional): [[String]] - (since Arma 3 v0.72) "left", "right", "center". Default is "right" |PARAMETER13=


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]


|x1= Red icon with text: <code>[[findDisplay]] 12 [[displayCtrl]] 51 [[ctrlAddEventHandler]] ["Draw",  
|x1= Red icon with text: <code>[[findDisplay]] 12 [[displayCtrl]] 51 [[ctrlAddEventHandler]] ["Draw",  
Line 51: Line 51:
"right"
"right"
]
]
}];</code>|EXAMPLE1=
}];</code>


|x2= Green text only: <code>[[findDisplay]] 12 [[displayCtrl]] 51 [[ctrlAddEventHandler]] ["Draw",  
|x2= Green text only: <code>[[findDisplay]] 12 [[displayCtrl]] 51 [[ctrlAddEventHandler]] ["Draw",  
Line 65: Line 65:
[[name]] [[player]]
[[name]] [[player]]
]
]
}];</code>|EXAMPLE2=
}];</code>


| [[drawArrow]], [[drawEllipse]], [[drawLine]], [[drawRectangle]], [[drawPolygon]], [[drawTriangle]] |SEEALSO=
| [[drawArrow]], [[drawEllipse]], [[drawLine]], [[drawRectangle]], [[drawPolygon]], [[drawTriangle]]


}}
}}

Revision as of 00:33, 18 January 2021

Hover & click on the images for description

Description

Description:
Draws an icon on the map. The command needs to be called every frame, preferably with "Draw" control event handler ctrlAddEventHandler.
Groups:
GUI Control - Map

Syntax

Syntax:
map drawIcon [texture, color, position, width, height, angle, text, shadow, textSize, font, align]
Parameters:
map: Control
[texture, color, position, width, height, angle, text, shadow, textSize, font, align] : Array
texture: String - icon texture
color: Array - text and icon color in format [r,g,b,a]
position: Position2D or Position3D or Object
width: Number - width of the icon but not text
height: Number - height of the icon but not text
angle: Number - rotation angle of the icon but not text
text (Optional): String
shadow (Optional): Number or Boolean - 0/false: no shadow, 1: shadow (for text), 2/true: outline (works for text and for icon only if icon angle is 0)
textSize (Optional): Number - size of the text in UI units (since Arma 3 v0.72)
font (Optional): String - (since Arma 3 v0.72)
align (Optional): String - (since Arma 3 v0.72) "left", "right", "center". Default is "right"
Return Value:
Nothing

Examples

Example 1:
Red icon with text: findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { _this select 0 drawIcon [ "iconStaticMG", [1,0,0,1], getPos player, 24, 24, getDir player, "Player Vehicle", 1, 0.03, "TahomaB", "right" ] }];
Example 2:
Green text only: findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { _this select 0 drawIcon [ "#(rgb,1,1,1)color(1,1,1,1)", [0,1,0,1], player, 0, 0, 0, name player ] }];

Additional Information

See also:
drawArrowdrawEllipsedrawLinedrawRectangledrawPolygondrawTriangle

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on July 03, 2013 - 15:35
Druid
Support of paremeters textSize, font and align is in the game since Arma 3 version 0.72.
Posted on March 22, 2014
Waffle SS.
icon will always remain the same width and height, if you want an icon scaled to the map, use:(sizeInMeters * 0.15) * 10^(abs log (ctrlMapScale _ctrl)) for width and height (guessimated).

Bottom Section

Posted on July 20, 2014 - 16:59 (UTC)
AgentRevolution
If you want only text with no icon, you can use "#(argb,8,8,3)color(0,0,0,0)" as texture.
Posted on July 7, 2015 - 21:27 (UTC)
Waffle SS.
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.
Posted on January 4, 2016 - 05:41 (UTC)
Benargee
Arma 3 1.54
This command doesn't seem to play nice with onEachFrame. It seems to draw on the main screen while maintaing position relative to the map position
Example: onEachFrame { findDisplay 12 displayCtrl 51 drawIcon ['iconStaticMG',[1,0,0,1],getPos player,24,24,getDir player,'Player Vehicle',1,0.03,'TahomaB','right']; };
Posted on October 13, 2016 - 21:12 (UTC)
Icaruk
If you unPBO the following addon:
@ui_f_data.pbo
You can find the possible icons inside this folder:
ui_f\data\map\vehicleicons
For example:
If you want to use "iconman_ca.paa" you will write "iconman" on the texture string.