forceFollowRoad: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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Line 1: | Line 1: | ||
{{Command | {{Command | ||
| A3 | | A3 | ||
|1.64 | |1.64 | ||
|gr1= Unit Control | |gr1= Unit Control | ||
| Forces the vehicle to stay on road. | | Forces the vehicle to stay on road. | ||
| vehicle '''forceFollowRoad''' state | | vehicle '''forceFollowRoad''' state | ||
|p1= vehicle: [[Object]] - vehicle | |p1= vehicle: [[Object]] - vehicle | ||
|p2= state: [[Boolean]] - true: Force on road, false: default behaviour | |p2= state: [[Boolean]] - true: Force on road, false: default behaviour | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>car [[forceFollowRoad]] [[true]];</code> | |x1= <code>car [[forceFollowRoad]] [[true]];</code> | ||
| [[setConvoySeparation]],[[limitSpeed]], [[setDriveOnPath]] | | [[setConvoySeparation]],[[limitSpeed]], [[setDriveOnPath]] | ||
}} | }} | ||
{{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands}} |
Revision as of 00:36, 18 January 2021
Description
- Description:
- Forces the vehicle to stay on road.
- Groups:
- Unit Control
Syntax
- Syntax:
- vehicle forceFollowRoad state
- Parameters:
- vehicle: Object - vehicle
- state: Boolean - true: Force on road, false: default behaviour
- Return Value:
- Nothing
Examples
- Example 1:
car forceFollowRoad true;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with A3 version 1.64]][[ Category: A3: New Scripting Commands | FORCEFOLLOWROAD]][[ Category: A3: Scripting Commands | FORCEFOLLOWROAD]]