getBleedingRemaining: Difference between revisions

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{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|0.50|Game version=
|0.50


|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation


| Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use [[setBleedingRemaining]] to set different remaining time.|DESCRIPTION=
| Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use [[setBleedingRemaining]] to set different remaining time.


| '''getBleedingRemaining''' unit |SYNTAX=
| '''getBleedingRemaining''' unit


|p1= unit: [[Object]] |PARAMETER1=
|p1= unit: [[Object]]


| [[Number]] |RETURNVALUE=
| [[Number]]




|x1= <code>_bleedingRemaining = [[getBleedingRemaining]] _unit;
|x1= <code>_bleedingRemaining = [[getBleedingRemaining]] _unit;
</code>|EXAMPLE1=
</code>




| [[isBurning]], [[setBleedingRemaining]], [[isBleeding]] |SEEALSO=
| [[isBurning]], [[setBleedingRemaining]], [[isBleeding]]


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  

Revision as of 00:34, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use setBleedingRemaining to set different remaining time.
Groups:
Object Manipulation

Syntax

Syntax:
getBleedingRemaining unit
Parameters:
unit: Object
Return Value:
Number

Examples

Example 1:
_bleedingRemaining = getBleedingRemaining _unit;

Additional Information

See also:
isBurningsetBleedingRemainingisBleeding

Notes

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Notes

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