getBleedingRemaining: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|0.50 | |0.50 | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use [[setBleedingRemaining]] to set different remaining time. | | Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use [[setBleedingRemaining]] to set different remaining time. | ||
| '''getBleedingRemaining''' unit | | '''getBleedingRemaining''' unit | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
| [[Number]] | | [[Number]] | ||
|x1= <code>_bleedingRemaining = [[getBleedingRemaining]] _unit; | |x1= <code>_bleedingRemaining = [[getBleedingRemaining]] _unit; | ||
</code> | </code> | ||
| [[isBurning]], [[setBleedingRemaining]], [[isBleeding]] | | [[isBurning]], [[setBleedingRemaining]], [[isBleeding]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 00:34, 18 January 2021
Description
- Description:
- Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use setBleedingRemaining to set different remaining time.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
_bleedingRemaining = getBleedingRemaining _unit;
Additional Information
- See also:
- isBurningsetBleedingRemainingisBleeding
Notes
-
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