getObjectFOV: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "_{10,} " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
Line 1: Line 1:
{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|1.96|Game version=
|1.96


|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation


| Returns Field of View of the given object in [[rad]]ians. Static objects return default value, which is 1. FOV of [[objNull]] is 0. Object FOV is indirectly connected with optics magnification or player view zoom, the narrower the angle the greater the zoom.<br><br>
| Returns Field of View of the given object in [[rad]]ians. Static objects return default value, which is 1. FOV of [[objNull]] is 0. Object FOV is indirectly connected with optics magnification or player view zoom, the narrower the angle the greater the zoom.<br><br>
{{Informative | The FOV returned by this command doesn't change if user has custom FOV set in profile. Use it in combination with [[getResolution]] to adjust for the difference if required.}} |DESCRIPTION=
{{Informative | The FOV returned by this command doesn't change if user has custom FOV set in profile. Use it in combination with [[getResolution]] to adjust for the difference if required.}}


| [[getObjectFOV]] object|SYNTAX=
| [[getObjectFOV]] object


|p1= object: [[Object]] - for units it queries unit weapon optics/zoom, for vehicles - vehicle optics/zoom
|p1= object: [[Object]] - for units it queries unit weapon optics/zoom, for vehicles - vehicle optics/zoom


| [[Number]] - FOV in [[rad]]ians|RETURNVALUE=
| [[Number]] - FOV in [[rad]]ians


|x1= <code>_objFOV = [[getObjectFOV]] [[player]];</code>|EXAMPLE1=
|x1= <code>_objFOV = [[getObjectFOV]] [[player]];</code>


|x2= <code>_objFOVinDegrees = [[deg]] [[getObjectFOV]] [[cursorObject]];</code>|EXAMPLE2=
|x2= <code>_objFOVinDegrees = [[deg]] [[getObjectFOV]] [[cursorObject]];</code>


|x3= <code>_objType = [[getObjectFOV]] [[vehicle]] [[player]];</code>|EXAMPLE3=
|x3= <code>_objType = [[getObjectFOV]] [[vehicle]] [[player]];</code>


|x4= Perceived distance to an object:<code>_vdist = ([[player]] [[distance]] _obj) * ([[getObjectFOV]] [[player]] / 0.75);</code>|EXAMPLE4=
|x4= Perceived distance to an object:<code>_vdist = ([[player]] [[distance]] _obj) * ([[getObjectFOV]] [[player]] / 0.75);</code>


|  [[getObjectType]], [[getResolution]] |SEEALSO=
|  [[getObjectType]], [[getResolution]]


|  |MPBEHAVIOUR=
|  |MPBEHAVIOUR=

Revision as of 00:42, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns Field of View of the given object in radians. Static objects return default value, which is 1. FOV of objNull is 0. Object FOV is indirectly connected with optics magnification or player view zoom, the narrower the angle the greater the zoom.

The FOV returned by this command doesn't change if user has custom FOV set in profile. Use it in combination with getResolution to adjust for the difference if required.
Groups:
Object Manipulation

Syntax

Syntax:
getObjectFOV object
Parameters:
object: Object - for units it queries unit weapon optics/zoom, for vehicles - vehicle optics/zoom
Return Value:
Number - FOV in radians

Examples

Example 1:
_objFOV = getObjectFOV player;
Example 2:
_objFOVinDegrees = deg getObjectFOV cursorObject;
Example 3:
_objType = getObjectFOV vehicle player;
Example 4:
Perceived distance to an object:_vdist = (player distance _obj) * (getObjectFOV player / 0.75);

Additional Information

See also:
getObjectTypegetResolution

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section