getObjectFOV: Difference between revisions
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.96 | |1.96 | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Returns Field of View of the given object in [[rad]]ians. Static objects return default value, which is 1. FOV of [[objNull]] is 0. Object FOV is indirectly connected with optics magnification or player view zoom, the narrower the angle the greater the zoom.<br><br> | | Returns Field of View of the given object in [[rad]]ians. Static objects return default value, which is 1. FOV of [[objNull]] is 0. Object FOV is indirectly connected with optics magnification or player view zoom, the narrower the angle the greater the zoom.<br><br> | ||
{{Informative | The FOV returned by this command doesn't change if user has custom FOV set in profile. Use it in combination with [[getResolution]] to adjust for the difference if required.}} | {{Informative | The FOV returned by this command doesn't change if user has custom FOV set in profile. Use it in combination with [[getResolution]] to adjust for the difference if required.}} | ||
| [[getObjectFOV]] object | | [[getObjectFOV]] object | ||
|p1= object: [[Object]] - for units it queries unit weapon optics/zoom, for vehicles - vehicle optics/zoom | |p1= object: [[Object]] - for units it queries unit weapon optics/zoom, for vehicles - vehicle optics/zoom | ||
| [[Number]] - FOV in [[rad]]ians | | [[Number]] - FOV in [[rad]]ians | ||
|x1= <code>_objFOV = [[getObjectFOV]] [[player]];</code> | |x1= <code>_objFOV = [[getObjectFOV]] [[player]];</code> | ||
|x2= <code>_objFOVinDegrees = [[deg]] [[getObjectFOV]] [[cursorObject]];</code> | |x2= <code>_objFOVinDegrees = [[deg]] [[getObjectFOV]] [[cursorObject]];</code> | ||
|x3= <code>_objType = [[getObjectFOV]] [[vehicle]] [[player]];</code> | |x3= <code>_objType = [[getObjectFOV]] [[vehicle]] [[player]];</code> | ||
|x4= Perceived distance to an object:<code>_vdist = ([[player]] [[distance]] _obj) * ([[getObjectFOV]] [[player]] / 0.75);</code> | |x4= Perceived distance to an object:<code>_vdist = ([[player]] [[distance]] _obj) * ([[getObjectFOV]] [[player]] / 0.75);</code> | ||
| [[getObjectType]], [[getResolution]] | | [[getObjectType]], [[getResolution]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 00:42, 18 January 2021
Description
- Description:
- Returns Field of View of the given object in radians. Static objects return default value, which is 1. FOV of objNull is 0. Object FOV is indirectly connected with optics magnification or player view zoom, the narrower the angle the greater the zoom.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- getObjectFOV object
- Parameters:
- object: Object - for units it queries unit weapon optics/zoom, for vehicles - vehicle optics/zoom
- Return Value:
- Number - FOV in radians
Examples
- Example 1:
_objFOV = getObjectFOV player;
- Example 2:
_objFOVinDegrees = deg getObjectFOV cursorObject;
- Example 3:
_objType = getObjectFOV vehicle player;
- Example 4:
- Perceived distance to an object:
_vdist = (player distance _obj) * (getObjectFOV player / 0.75);
Additional Information
- See also:
- getObjectTypegetResolution
Notes
-
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Notes
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