lineIntersectsWith: Difference between revisions
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{{Command | {{Command | ||
| arma2oa | | arma2oa | ||
|1.62 | |1.62 | ||
|arg= global | |arg= global | ||
|gr1= Math - Geometry | |gr1= Math - Geometry | ||
| Returns objects intersecting with the virtual line from ''begPos'' to ''endPos''. By default resulting array of intersecting objects is unsorted. To sort by distance set ''sortByDistance'' param to [[true]]. <br><br>{{Important | Doesn't work under water. Max hardcoded distance is 1000m.}} | | Returns objects intersecting with the virtual line from ''begPos'' to ''endPos''. By default resulting array of intersecting objects is unsorted. To sort by distance set ''sortByDistance'' param to [[true]]. <br><br>{{Important | Doesn't work under water. Max hardcoded distance is 1000m.}} | ||
| '''lineIntersectsWith''' [begPos, endPos, objIgnore1, objIgnore2, sortByDistance] | | '''lineIntersectsWith''' [begPos, endPos, objIgnore1, objIgnore2, sortByDistance] | ||
|p1= [begPos, endPos, objIgnore1, objIgnore2, sortByDistance]: [[Array]] | |p1= [begPos, endPos, objIgnore1, objIgnore2, sortByDistance]: [[Array]] | ||
|p2= begPos: [[PositionASL]] - virtual line start | |p2= begPos: [[PositionASL]] - virtual line start | ||
|p3= endPos: [[PositionASL]] - virtual line end | |p3= endPos: [[PositionASL]] - virtual line end | ||
|p4= objIgnore1: (optional) [[Object]] - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object. | |p4= objIgnore1: (optional) [[Object]] - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object. | ||
|p5= objIgnore2: (optional) [[Object]] - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported | |p5= objIgnore2: (optional) [[Object]] - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported | ||
|p6= sortByDistance: (optional) [[Boolean]] - [[true]]: Sort by distance => furthermost object first, closest object last; [[false]]: unsorted | |p6= sortByDistance: (optional) [[Boolean]] - [[true]]: Sort by distance => furthermost object first, closest object last; [[false]]: unsorted | ||
| [[Array]] - intersecting objects | | [[Array]] - intersecting objects | ||
|x1= <code>_objects = [[lineIntersectsWith]] [<nowiki/>[[eyePos]] [[player]], [[AGLtoASL]] [[screenToWorld]] [0.5,0.5]];</code> | |x1= <code>_objects = [[lineIntersectsWith]] [<nowiki/>[[eyePos]] [[player]], [[AGLtoASL]] [[screenToWorld]] [0.5,0.5]];</code> | ||
|x2= Sort by distance: <code>_objects = [[lineIntersectsWith]] [<nowiki/>[[eyePos]] [[player]], [[AGLtoASL]] [[screenToWorld]] [0.5,0.5], [[objNull]], [[objNull]], [[true]]];</code> | |x2= Sort by distance: <code>_objects = [[lineIntersectsWith]] [<nowiki/>[[eyePos]] [[player]], [[AGLtoASL]] [[screenToWorld]] [0.5,0.5], [[objNull]], [[objNull]], [[true]]];</code> | ||
|x3= Ignore objects: <code>_objects = [[lineIntersectsWith]] [<nowiki/>[[eyePos]] [[player]], [[aimPos]] chopper, [[player]], chopper];</code> | |x3= Ignore objects: <code>_objects = [[lineIntersectsWith]] [<nowiki/>[[eyePos]] [[player]], [[aimPos]] chopper, [[player]], chopper];</code> | ||
| [[lineIntersectsSurfaces]], [[lineIntersectsObjs]], [[intersect]], [[terrainIntersect]], [[terrainIntersectASL]], [[terrainIntersectAtASL]], [[lineIntersects]], [[cursorObject]], [[cursorTarget]], [[checkVisibility]] | | [[lineIntersectsSurfaces]], [[lineIntersectsObjs]], [[intersect]], [[terrainIntersect]], [[terrainIntersectASL]], [[terrainIntersectAtASL]], [[lineIntersects]], [[cursorObject]], [[cursorTarget]], [[checkVisibility]] | ||
}} | }} |
Revision as of 01:04, 18 January 2021
Description
- Description:
- Returns objects intersecting with the virtual line from begPos to endPos. By default resulting array of intersecting objects is unsorted. To sort by distance set sortByDistance param to true.
- Groups:
- Math - Geometry
Syntax
- Syntax:
- lineIntersectsWith [begPos, endPos, objIgnore1, objIgnore2, sortByDistance]
- Parameters:
- [begPos, endPos, objIgnore1, objIgnore2, sortByDistance]: Array
- begPos: PositionASL - virtual line start
- endPos: PositionASL - virtual line end
- objIgnore1: (optional) Object - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.
- objIgnore2: (optional) Object - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported
- sortByDistance: (optional) Boolean - true: Sort by distance => furthermost object first, closest object last; false: unsorted
- Return Value:
- Array - intersecting objects
Examples
- Example 1:
_objects = lineIntersectsWith [eyePos player, AGLtoASL screenToWorld [0.5,0.5]];
- Example 2:
- Sort by distance:
_objects = lineIntersectsWith [eyePos player, AGLtoASL screenToWorld [0.5,0.5], objNull, objNull, true];
- Example 3:
- Ignore objects:
_objects = lineIntersectsWith [eyePos player, aimPos chopper, player, chopper];
Additional Information
- See also:
- lineIntersectsSurfaceslineIntersectsObjsintersectterrainIntersectterrainIntersectASLterrainIntersectAtASLlineIntersectscursorObjectcursorTargetcheckVisibility
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on may 31, 2012 - 10:50 (CEST)
- Lou Montana
- Please note the difference :
- terrainIntersect
- terrainIntersectASL
- lineIntersects
- lineIntersectsWith
- lineIntersectsObjs
- intersect
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.62
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Math - Geometry
- Arma 2: Operation Arrowhead: New Scripting Commands List
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands