lineIntersects: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma2oa | | arma2oa | ||
|1.62 | |1.62 | ||
|arg= global | |arg= global | ||
|gr1= Math - Geometry | |gr1= Math - Geometry | ||
| Checks for object intersection with a virtual line between two positions. Returns true if intersects with an object. | | Checks for object intersection with a virtual line between two positions. Returns true if intersects with an object. | ||
<br><br>'''NOTE:''' Doesn't work under water. Max harcoded distance is 1000m. | <br><br>'''NOTE:''' Doesn't work under water. Max harcoded distance is 1000m. | ||
| '''lineIntersects''' [begPos, endPos, objIgnore1, objIgnore2] | | '''lineIntersects''' [begPos, endPos, objIgnore1, objIgnore2] | ||
|p1=[begPos, endPos, objIgnore1, objIgnore2]: [[Array]] | |p1=[begPos, endPos, objIgnore1, objIgnore2]: [[Array]] | ||
|p2= begPos: [[PositionASL]] | |p2= begPos: [[PositionASL]] | ||
|p3= endPos: [[PositionASL]] | |p3= endPos: [[PositionASL]] | ||
|p4= objIgnore1: (optional) [[Object]] - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object. | |p4= objIgnore1: (optional) [[Object]] - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object. | ||
|p5= objIgnore2: (optional) [[Object]] - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported | |p5= objIgnore2: (optional) [[Object]] - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported | ||
| [[Boolean]] - true if intersection | | [[Boolean]] - true if intersection | ||
|x1= <code>[[lineIntersects]] [<nowiki/>[[eyePos]] [[player]], [[aimPos]] chopper, [[player]], chopper]</code> | |x1= <code>[[lineIntersects]] [<nowiki/>[[eyePos]] [[player]], [[aimPos]] chopper, [[player]], chopper]</code> | ||
| [[lineIntersectsSurfaces]], [[intersect]], [[terrainIntersect]], [[terrainIntersectASL]], [[terrainIntersectAtASL]], [[lineIntersectsWith]], [[lineIntersectsObjs]], [[cursorObject]], [[cursorTarget]], [[checkVisibility]] | | [[lineIntersectsSurfaces]], [[intersect]], [[terrainIntersect]], [[terrainIntersectASL]], [[terrainIntersectAtASL]], [[lineIntersectsWith]], [[lineIntersectsObjs]], [[cursorObject]], [[cursorTarget]], [[checkVisibility]] | ||
}} | }} |
Revision as of 01:02, 18 January 2021
Description
- Description:
- Checks for object intersection with a virtual line between two positions. Returns true if intersects with an object.
NOTE: Doesn't work under water. Max harcoded distance is 1000m. - Groups:
- Math - Geometry
Syntax
- Syntax:
- lineIntersects [begPos, endPos, objIgnore1, objIgnore2]
- Parameters:
- [begPos, endPos, objIgnore1, objIgnore2]: Array
- begPos: PositionASL
- endPos: PositionASL
- objIgnore1: (optional) Object - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.
- objIgnore2: (optional) Object - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported
- Return Value:
- Boolean - true if intersection
Examples
- Example 1:
lineIntersects [eyePos player, aimPos chopper, player, chopper]
Additional Information
- See also:
- lineIntersectsSurfacesintersectterrainIntersectterrainIntersectASLterrainIntersectAtASLlineIntersectsWithlineIntersectsObjscursorObjectcursorTargetcheckVisibility
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on may 31, 2012 - 10:46 (CEST)
- Lou Montana
- Please note the difference :
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.62
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Math - Geometry
- Arma 2: Operation Arrowhead: New Scripting Commands List
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands