scriptName: Difference between revisions

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{{Command|Comments=
{{Command


| arma2 |Game name=
| arma2


|1.00|Game version=
|1.00


|gr1= Program Flow |GROUP1=
|gr1= Program Flow


| Assign a user friendly name to the [[Script_(Handle)|VM script]] this command is executed from.
| Assign a user friendly name to the [[Script_(Handle)|VM script]] this command is executed from.


Once name is assigned, it cannot be changed. |DESCRIPTION=
Once name is assigned, it cannot be changed.


| '''scriptName''' name |SYNTAX=
| '''scriptName''' name


|p1= name: [[String]] - |PARAMETER1=
|p1= name: [[String]] -


|p2= |PARAMETER2=  
|p2=


|p3= |PARAMETER3=  
|p3=


| Nothing |RETURNVALUE=
| Nothing




|x1= <code>[[scriptName]] "leetScript.sqf";</code>|EXAMPLE1=
|x1= <code>[[scriptName]] "leetScript.sqf";</code>


|x2= <code>[[scriptName]] [[format]] ["%1ARTY\data\scripts\ARTY_sadarmDeploy.sqf (_this: %1)",_this];</code>|EXAMPLE2=
|x2= <code>[[scriptName]] [[format]] ["%1ARTY\data\scripts\ARTY_sadarmDeploy.sqf (_this: %1)",_this];</code>




| [[spawn]], [[execVM]], [[scriptDone]] |SEEALSO=
| [[spawn]], [[execVM]], [[scriptDone]]


| |MPBEHAVIOUR=
|
}}
}}
<h3 style='display:none'>Notes</h3>
<h3 style='display:none'>Notes</h3>

Revision as of 11:04, 18 January 2021

Hover & click on the images for description

Description

Description:
Assign a user friendly name to the VM script this command is executed from. Once name is assigned, it cannot be changed.
Groups:
Program Flow

Syntax

Syntax:
scriptName name
Parameters:
name: String -
Return Value:
Nothing

Examples

Example 1:
scriptName "leetScript.sqf";
Example 2:
scriptName format ["%1ARTY\data\scripts\ARTY_sadarmDeploy.sqf (_this: %1)",_this];

Additional Information

See also:
spawnexecVMscriptDone

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 17:39, 13 June 2009 (CEST)
Vigilante
scriptName is good when you want to load the handle of some spawn or call with some name:
example_scripthandle = [] spawn { scriptName "Example"; systemChat str example_scripthandle; // System: Example }


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