BIS fnc stalk: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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{{Function | {{Function | ||
| arma3 | | arma3 | ||
|1.00|= Game version | |1.00|= Game version | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|gr2= Combat | |gr2= Combat | ||
| Continuously set WP of one group to a different group to hunt it. It does not change the group's behaviour.<br> | | Continuously set WP of one group to a different group to hunt it. It does not change the group's behaviour.<br> | ||
Script terminates if one of the groups is eliminated or if the optional condition is activated. | Script terminates if one of the groups is eliminated or if the optional condition is activated. | ||
| [stalker, stalked, refresh, radius, endCondition, endDestination] spawn [[BIS_fnc_stalk]] | | [stalker, stalked, refresh, radius, endCondition, endDestination] spawn [[BIS_fnc_stalk]] | ||
|p1= stalker: [[Group]] - the group that will move towards the other | |p1= stalker: [[Group]] - the group that will move towards the other | ||
|p2= stalked: [[Group]] - the group that will be followed | |p2= stalked: [[Group]] - the group that will be followed | ||
|p3= refresh: [[Number]] - (Optional, default 10, minimum 5) time between waypoint updates | |p3= refresh: [[Number]] - (Optional, default 10, minimum 5) time between waypoint updates | ||
|p4= radius: [[Number]] - (Optional, default 0, minimum 0) waypoint "precision" | |p4= radius: [[Number]] - (Optional, default 0, minimum 0) waypoint "precision" | ||
|p5= endCondition: [[Code]] - (Optional, default {[[false]]}) condition that if true stops ''stalker'' to follow ''stalked'' | |p5= endCondition: [[Code]] - (Optional, default {[[false]]}) condition that if true stops ''stalker'' to follow ''stalked'' | ||
|p6= endDestination: [[String]] or [[Position]] or [[Object]] or [[Number]] - (Optional, default 0) destination ''stalker'' will go after ''endCondition'' is met (or ''stalked'' is killed) | |p6= endDestination: [[String]] or [[Position]] or [[Object]] or [[Number]] - (Optional, default 0) destination ''stalker'' will go after ''endCondition'' is met (or ''stalked'' is killed) | ||
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** 0: return to original group waypoints | ** 0: return to original group waypoints | ||
** 1: search around their current stalking position, in a 50m radius | ** 1: search around their current stalking position, in a 50m radius | ||
** 2: return to the original position before stalking | ** 2: return to the original position before stalking | ||
| [[Boolean]] - [[true]] when done | | [[Boolean]] - [[true]] when done | ||
|x1= <code>_stalking = [BIS_grpStalkers, BIS_grpPlayer] [[spawn]] [[BIS_fnc_stalk]];</code> | |x1= <code>_stalking = [BIS_grpStalkers, BIS_grpPlayer] [[spawn]] [[BIS_fnc_stalk]];</code> | ||
|x2= <code>_stalking = [grp1, [[group]] [[player]], [[nil]], [[nil]], { [[player]] [[distance]] BIS_Heli < 100 }, "BIS_mrkRetreatMarker"] [[spawn]] [[BIS_fnc_stalk]];</code> | |x2= <code>_stalking = [grp1, [[group]] [[player]], [[nil]], [[nil]], { [[player]] [[distance]] BIS_Heli < 100 }, "BIS_mrkRetreatMarker"] [[spawn]] [[BIS_fnc_stalk]];</code> | ||
|x3= <code>_stalking = [BIS_grpStalkers, BIS_grpPlayer, 20, 10, { BIS_Return }, 1] [[spawn]] [[BIS_fnc_stalk]];</code> | |x3= <code>_stalking = [BIS_grpStalkers, BIS_grpPlayer, 20, 10, { BIS_Return }, 1] [[spawn]] [[BIS_fnc_stalk]];</code> | ||
|x4= <code>_stalking = [BIS_grpStalkers, BIS_grpPlayer, 5, 0, { [[dayTime]] > 20 }, [3600,600,0]] [[spawn]] [[BIS_fnc_stalk]];</code> | |x4= <code>_stalking = [BIS_grpStalkers, BIS_grpPlayer, 5, 0, { [[dayTime]] > 20 }, [3600,600,0]] [[spawn]] [[BIS_fnc_stalk]];</code> | ||
|exec= spawn |Execution= | |exec= spawn |Execution= | ||
| [[BIS_fnc_spawnGroup]] | | [[BIS_fnc_spawnGroup]] | ||
}} | }} | ||
Revision as of 23:48, 17 January 2021
Description
- Description:
- Continuously set WP of one group to a different group to hunt it. It does not change the group's behaviour.
Script terminates if one of the groups is eliminated or if the optional condition is activated. - Execution:
- spawn
- Groups:
- Object ManipulationCombat
Syntax
- Syntax:
- [stalker, stalked, refresh, radius, endCondition, endDestination] spawn BIS_fnc_stalk
- Parameters:
- stalker: Group - the group that will move towards the other
- stalked: Group - the group that will be followed
- refresh: Number - (Optional, default 10, minimum 5) time between waypoint updates
- radius: Number - (Optional, default 0, minimum 0) waypoint "precision"
- endCondition: Code - (Optional, default {false}) condition that if true stops stalker to follow stalked
- endDestination: String or Position or Object or Number - (Optional, default 0) destination stalker will go after endCondition is met (or stalked is killed)
- Return Value:
- Boolean - true when done
Examples
- Example 1:
_stalking = [BIS_grpStalkers, BIS_grpPlayer] spawn BIS_fnc_stalk;
- Example 2:
_stalking = [grp1, group player, nil, nil, { player distance BIS_Heli < 100 }, "BIS_mrkRetreatMarker"] spawn BIS_fnc_stalk;
- Example 3:
_stalking = [BIS_grpStalkers, BIS_grpPlayer, 20, 10, { BIS_Return }, 1] spawn BIS_fnc_stalk;
- Example 4:
_stalking = [BIS_grpStalkers, BIS_grpPlayer, 5, 0, { dayTime > 20 }, [3600,600,0]] spawn BIS_fnc_stalk;
Additional Information
- See also:
- BIS_fnc_spawnGroup
Notes
-
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