glanceAt: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma1 | | arma1 | ||
|1.00 | |1.00 | ||
|gr1 = Unit Control | |gr1 = Unit Control | ||
| Control what the unit(s) is/are glancing at (target or [[Position]]). If target is used, it will get revealed fully. | | Control what the unit(s) is/are glancing at (target or [[Position]]). If target is used, it will get revealed fully. | ||
How frequently the unit(s) is/are glancing there depends on behaviour. | How frequently the unit(s) is/are glancing there depends on behaviour. | ||
| unit(s) '''glanceAt''' position | | unit(s) '''glanceAt''' position | ||
|p1= unit(s): [[Object]] or [[Array]] | |p1= unit(s): [[Object]] or [[Array]] | ||
|p2= position: [[Object]] or [[Array]] | |p2= position: [[Object]] or [[Array]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>_someSoldier [[glanceAt]] _otherSoldier</code> | |x1= <code>_someSoldier [[glanceAt]] _otherSoldier</code> | ||
|x2= <code>[_someSoldier, _otherSoldier] [[glanceAt]] [[markerPos]] "markerOne"</code> | |x2= <code>[_someSoldier, _otherSoldier] [[glanceAt]] [[markerPos]] "markerOne"</code> | ||
| [[lookAt]], [[commandWatch]], [[doWatch]] | | [[lookAt]], [[commandWatch]], [[doWatch]] | ||
}} | }} |
Revision as of 00:39, 18 January 2021
Description
- Description:
- Control what the unit(s) is/are glancing at (target or Position). If target is used, it will get revealed fully. How frequently the unit(s) is/are glancing there depends on behaviour.
- Groups:
- Unit Control
Syntax
- Syntax:
- unit(s) glanceAt position
- Parameters:
- unit(s): Object or Array
- position: Object or Array
- Return Value:
- Nothing
Examples
- Example 1:
_someSoldier glanceAt _otherSoldier
- Example 2:
[_someSoldier, _otherSoldier] glanceAt markerPos "markerOne"
Additional Information
- See also:
- lookAtcommandWatchdoWatch
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Unit Control
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands