nextWeatherChange: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma1 | | arma1 | ||
|1.00 | |1.00 | ||
|gr1= Environment | |gr1= Environment | ||
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| Return the remaining time (in seconds) over which the current weather change will occur. | | Return the remaining time (in seconds) over which the current weather change will occur. | ||
<br> | <br> | ||
When a weather change finishes, the game engine will automatically generate a new random weather change over a realistic time period (minimum of 90 minutes). | When a weather change finishes, the game engine will automatically generate a new random weather change over a realistic time period (minimum of 90 minutes). | ||
| [[Number]] <nowiki>=</nowiki> '''nextWeatherChange''' | | [[Number]] <nowiki>=</nowiki> '''nextWeatherChange''' | ||
| [[Number]] | | [[Number]] | ||
|x1= <code>_seconds = [[nextWeatherChange]];</code> | |x1= <code>_seconds = [[nextWeatherChange]];</code> | ||
|mp= Each client and the server can have differing weather. |= Multiplayer | |mp= Each client and the server can have differing weather. |= Multiplayer | ||
| [[fog]], [[fogForecast]], [[setFog]], [[overcast]], [[setOvercast]], [[overcastForecast]], [[forceWeatherChange]] | | [[fog]], [[fogForecast]], [[setFog]], [[overcast]], [[setOvercast]], [[overcastForecast]], [[forceWeatherChange]] | ||
}} | }} | ||
Revision as of 01:11, 18 January 2021
Description
- Description:
- Return the remaining time (in seconds) over which the current weather change will occur.
When a weather change finishes, the game engine will automatically generate a new random weather change over a realistic time period (minimum of 90 minutes). - Multiplayer:
- Each client and the server can have differing weather.
- Groups:
- Environment
Syntax
Examples
- Example 1:
_seconds = nextWeatherChange;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note