BIS fnc fireSupportCluster: Difference between revisions
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|x1= <code> [BIS_Player,"G_40mm_HEDP",100,[4,10],10] [[spawn]] [[BIS_fnc_fireSupportCluster]];</code> | |x1= <code> [BIS_Player,"G_40mm_HEDP",100,[4,10],10] [[spawn]] [[BIS_fnc_fireSupportCluster]];</code> |
Revision as of 01:46, 18 January 2021
Description
Syntax
- Syntax:
- [position,ammo,radius,rounds,delay,conditionEnd,safezone,altitude,velocity,sounds] spawn BIS_fnc_fireSupportCluster
- Parameters:
- position: Position, Object or String - Can be position, an object, or a marker
- ammo: String - (Optional, default "G_40mm_HEDP") Ammunition class, nil or empty string to use 40mm HEDP shells
- radius: Number - (Optional, default 100) Radius of the area in metres
- rounds: Array - (Optional, default [1,20]) Number of rounds to be fired, can be:
- 0: Number of shells
- 1: Number of submunition
- delay: Array or Number - (Optional, default 10) Delay between rounds in seconds, can be Number for precise delay or Array to set min and max delay
- conditionEnd: Code - (Optional, default {}) Condition to end fire support
- safeZone: Number - (Optional, default 0) Safezone radius in metres
- altitude: Number - (Optional, default 100) Altitude in metres where the submunition will be spawned
- velocity: Number - (Optional, default 100) Descending velocity, in m/s
- sounds: Array - (Optional, default [""]) Strings of sounds to be played on the incoming submunition
- Return Value:
- Boolean
Examples
- Example 1:
[BIS_Player,"G_40mm_HEDP",100,[4,10],10] spawn BIS_fnc_fireSupportCluster;
- Example 2:
[ BIS_Victim,"G_40mm_HEDP",100,[5,25],10,{daytime > 20},75,500,150,["shell1","shell2"] ] spawn BIS_fnc_fireSupportCluster;
- Example 3:
["BIS_mrkTargetArea","",100,[4,10],10,{BIS_Player distance BIS_EscapeZone < 100}] spawn BIS_fnc_fireSupportCluster;
Additional Information
Notes
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