BIS fnc sideIsEnemy: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "") |
Lou Montana (talk | contribs) m (Text replacement - " {2,}\}\}" to " }}") |
||
Line 19: | Line 19: | ||
| [[getFriend]], [[setFriend]], [[BIS_fnc_sideIsFriendly]], [[Side relations]] | | [[getFriend]], [[setFriend]], [[BIS_fnc_sideIsFriendly]], [[Side relations]] | ||
}} | }} | ||
Revision as of 00:18, 19 January 2021
Description
- Description:
- Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here: Side relations.
- Execution:
- call
- Groups:
- Sides
Syntax
- Syntax:
- [sideA, sideB] call BIS_fnc_sideIsEnemy;
- Parameters:
- sideA: Side
- sideB: Side
- Return Value:
- Boolean - True if side B is enemy to side A.
Examples
- Example 1:
_isEnemy = [west, east] call BIS_fnc_sideIsEnemy; //Checks if EAST is enemy to WEST.
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note