damage: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "") |
Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
||
Line 1: | Line 1: | ||
{{ | {{RV|type=command | ||
| ofp | | ofp |
Revision as of 23:45, 22 January 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object
- Return Value:
- Return value needed
Examples
- Example 1:
? ((damage player) > 0.1) : player groupChat "I'm hurt! Medic!"
- Example 2:
if ((damage player) > 0.1) then { player groupChat "I'm hurt! Medic!"; };
- Example 3:
private _health = (1 - damage player) * 100; // Health in % from 0 to 100
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on February 13, 2015 - 20:20 (UTC)
- Pierre MGI
- The returned value depends on the couple target/ammo fired. This value has no correlation with the sum of all hitpoints damage status and the effective status of the object. Firing bullets on cars often lead to weird results. For example: damage returns zero while a Hunter is fired at will with an .50 HMG! Hunter can be almost destroyed with zero damage for this function. If you script, use instead the getHitPointDamage command.