setFeatureType: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
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Line 1: | Line 1: | ||
{{Command | {{Command | ||
| arma3 |= Game | | arma3 |= Game | ||
|1.68 | |1.68 | ||
|arg= global | |arg= global | ||
|eff= local | |eff= local | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Enable/disable object as a feature/landmark. Possible feature types: | | Enable/disable object as a feature/landmark. Possible feature types: | ||
Line 15: | Line 15: | ||
* 1 - Object is always visible within object view distance | * 1 - Object is always visible within object view distance | ||
* 2 - Object is always visible within terrain view distance | * 2 - Object is always visible within terrain view distance | ||
The limit is 500 map/static objects and 200 dynamic objects including config features and auto features (flying helicopters, airplanes). When limit is reached, function returns false. | The limit is 500 map/static objects and 200 dynamic objects including config features and auto features (flying helicopters, airplanes). When limit is reached, function returns false. | ||
| object [[setFeatureType]] type | | object [[setFeatureType]] type | ||
|p1= object: [[Object]] | |p1= object: [[Object]] | ||
|p2= type: [[Number]] - the desired feature type | |p2= type: [[Number]] - the desired feature type | ||
| [[Boolean]] | | [[Boolean]] | ||
|x1= Set a building to be always rendered: | |x1= Set a building to be always rendered: | ||
<code> building [[setFeatureType]] 2;</code> | <code> building [[setFeatureType]] 2;</code> | ||
| [[setViewDistance]], [[setObjectViewDistance]] | | [[setViewDistance]], [[setObjectViewDistance]] | ||
}} | }} |
Revision as of 11:10, 18 January 2021
Description
- Description:
- Enable/disable object as a feature/landmark. Possible feature types:
- 0 - Feature disabled
- 1 - Object is always visible within object view distance
- 2 - Object is always visible within terrain view distance
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object setFeatureType type
- Parameters:
- object: Object
- type: Number - the desired feature type
- Return Value:
- Boolean
Examples
- Example 1:
- Set a building to be always rendered:
building setFeatureType 2;
Additional Information
- See also:
- setViewDistancesetObjectViewDistance
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 10, 2017 - 16:18 (UTC)
- Waffle SS.
- For world objects, command effect persists after mission restart. Map must be reloaded to automatically revert setting.