setAttributes: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
||
Line 1: | Line 1: | ||
{{Command | {{Command | ||
| arma1 | | arma1 | ||
|1.00 | |1.00 | ||
|gr1= Strings | |gr1= Strings | ||
|gr2= Structured Text | |gr2= Structured Text | ||
| Returns a [[Structured Text]] created from the given [[Structured Text|structured]] text and sets [[Structured_Text#Attributes | attributes]] to the given values.<br><br> | | Returns a [[Structured Text]] created from the given [[Structured Text|structured]] text and sets [[Structured_Text#Attributes | attributes]] to the given values.<br><br> | ||
{{Important | Even though command accepts plain [[String]] too, the argument should be [[Structured Text]] in order for the set attributes to have an effect. Additionally the result of the command should be fed to [[composeText]] (See Example 1) or [[formatText]]}} | {{Important | Even though command accepts plain [[String]] too, the argument should be [[Structured Text]] in order for the set attributes to have an effect. Additionally the result of the command should be fed to [[composeText]] (See Example 1) or [[formatText]]}} | ||
| text '''setAttributes''' [name1, value1, name2, value2, ...] | | text '''setAttributes''' [name1, value1, name2, value2, ...] | ||
|p1= text: [[String]] or [[Structured Text]] - only passing [[Structured Text]] has any effect | |p1= text: [[String]] or [[Structured Text]] - only passing [[Structured Text]] has any effect | ||
|p2= [name1, value1, name2, value2, ...]: [[Array]] | |p2= [name1, value1, name2, value2, ...]: [[Array]] | ||
|p3= name: [[String]] - name of the attribute | |p3= name: [[String]] - name of the attribute | ||
|p4= value: [[String]] - value of the attribute | |p4= value: [[String]] - value of the attribute | ||
| [[Structured Text]] | | [[Structured Text]] | ||
|x1= <code>_txt = [[text]] "Red text, right align"; | |x1= <code>_txt = [[text]] "Red text, right align"; | ||
_txt [[setAttributes]] ["color", "#ff0000", "align", "right"]; | _txt [[setAttributes]] ["color", "#ff0000", "align", "right"]; | ||
[[hint]] [[composeText]] [_txt];</code> | [[hint]] [[composeText]] [_txt];</code> | ||
| [[composeText]], [[formatText]], [[parseText]], [[text]], [[ctrlSetStructuredText]] | | [[composeText]], [[formatText]], [[parseText]], [[text]], [[ctrlSetStructuredText]] | ||
}} | }} |
Revision as of 11:01, 18 January 2021
Description
- Description:
- Returns a Structured Text created from the given structured text and sets attributes to the given values.
- Groups:
- StringsStructured Text
Syntax
- Syntax:
- text setAttributes [name1, value1, name2, value2, ...]
- Parameters:
- text: String or Structured Text - only passing Structured Text has any effect
- [name1, value1, name2, value2, ...]: Array
- name: String - name of the attribute
- value: String - value of the attribute
- Return Value:
- Structured Text
Examples
- Example 1:
_txt = text "Red text, right align"; _txt setAttributes ["color", "#ff0000", "align", "right"]; hint composeText [_txt];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Strings
- Command Group: Structured Text
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands