scudState: Difference between revisions
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{{Command | {{Command | ||
| ofp | | ofp | ||
|1.30 | |1.30 | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Current state of given Scud launcher. Following states are recognized: | | Current state of given Scud launcher. Following states are recognized: | ||
Line 14: | Line 14: | ||
*3 - Ignition | *3 - Ignition | ||
*4 - Launched. | *4 - Launched. | ||
| | | [[Number]] <nowiki>=</nowiki> '''scudState''' scudName | ||
| [[Number]] | |p1= scudName: [[Object]] | ||
| [[Number]] | |||
|x1= <code>[[if]] (([[scudState]] _scud) == 3) [[exitWith]] | |x1= <code>[[if]] (([[scudState]] _scud) == 3) [[exitWith]] | ||
{ | { | ||
[[player]] [[sideChat]] "SCUD Launch status: Missile Ignition"; | [[player]] [[sideChat]] "SCUD Launch status: Missile Ignition"; | ||
};</code> | };</code> | ||
| | | | ||
}} | }} |
Revision as of 11:02, 18 January 2021
Description
- Description:
- Current state of given Scud launcher. Following states are recognized:
- 0 - No activity
- 1 - Launch preparation,
- 2 - Launch prepared
- 3 - Ignition
- 4 - Launched.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
if ((scudState _scud) == 3) exitWith { player sideChat "SCUD Launch status: Missile Ignition"; };
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:58
- hardrock
-
This command checks the scud status (Non-integral values are used to indicate transition between states).
To make the scud be upright, launch or cancel launch you need to use actions.
scud1 action ["scudLaunch",scud1]; // erect the missile scud1 action ["scudStart",scud1]; // launch the missile scud1 action ["scudCancel",scud1]; // down the missile
(Make sure either the scud launcher has a crew inside or you use the game logic to perform actions).
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.30
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands