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| Pass a non-verbal communication to the receiver. This command does '''as if''' the sentence was said and triggers the reaction scripts (AI FSM or player's conversation EH). See [[Conversations]] for more details. | | Pass a non-verbal communication to the receiver. This command does '''as if''' the sentence was said and triggers the reaction scripts (AI FSM or player's conversation EH). See [[Conversations]] for more details. |
Revision as of 10:53, 18 January 2021
Description
- Description:
- Pass a non-verbal communication to the receiver. This command does as if the sentence was said and triggers the reaction scripts (AI FSM or player's conversation EH). See Conversations for more details.
- Groups:
- Conversations
Syntax
- Syntax:
- person kbReact [receiver, topicName, sentenceID(, argumentArray1, argumentArray2, …)]
- Parameters:
- person: Object
- [receiver, topicName, sentenceID, argumentArray1, argumentArray2, …]: Array
- receiver: Object
- topicName: String
- sentenceID: String
- argumentArray1toN (Optional): Array - [argumentName, argumentValue, argumentText, argumentSpeech]:
- Return Value:
- Nothing
Examples
- Example 1:
// will trigger as if unit1 said the sentence (via kbTell) // unit2's FSM will react accordingly. unit1 kbReact [unit2, "topicName", "speech1"];
Additional Information
- See also:
- ConversationskbAddTopickbHasTopickbTellkbWasSaidkbRemoveTopickbAddDatabasekbAddDatabaseTargetsFSMFSM Editor
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note