setBleedingRemaining: Difference between revisions
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|0.50 | |0.50 | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Sets for how many seconds injured unit leaves blood trail. The unit damage must be ><nowiki>=</nowiki> 0.1 for this command to have an effect, otherwise, the [[getBleedingRemaining]] will return 0 and no blood trail is left behind. | | Sets for how many seconds injured unit leaves blood trail. The unit damage must be ><nowiki>=</nowiki> 0.1 for this command to have an effect, otherwise, the [[getBleedingRemaining]] will return 0 and no blood trail is left behind. | ||
| unit '''setBleedingRemaining''' time | | unit '''setBleedingRemaining''' time | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|p2= time: [[Number]] | |p2= time: [[Number]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>_unit [[setBleedingRemaining]] 60; | |x1= <code>_unit [[setBleedingRemaining]] 60; | ||
</code> | </code> | ||
|x2= <code>[[player]] [[setDamage]] 0.25; | |x2= <code>[[player]] [[setDamage]] 0.25; | ||
[[player]] [[setBleedingRemaining]] 120; | [[player]] [[setBleedingRemaining]] 120; | ||
</code> | </code> | ||
| [[getBleedingRemaining]], [[isBurning]], [[isBleeding]] | | [[getBleedingRemaining]], [[isBurning]], [[isBleeding]] | ||
| | | | ||
}} | }} | ||
Revision as of 11:09, 18 January 2021
Description
- Description:
- Sets for how many seconds injured unit leaves blood trail. The unit damage must be >= 0.1 for this command to have an effect, otherwise, the getBleedingRemaining will return 0 and no blood trail is left behind.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
_unit setBleedingRemaining 60;
- Example 2:
player setDamage 0.25; player setBleedingRemaining 120;
Additional Information
- See also:
- getBleedingRemainingisBurningisBleeding
Notes
-
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