setAmmo: Difference between revisions
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|0.50 | |0.50 | ||
|arg= local | |arg= local | ||
|eff= global | |eff= global | ||
|gr1= Unit Inventory | |gr1= Unit Inventory | ||
|gr2= Vehicle Inventory | |gr2= Vehicle Inventory | ||
| Sets custom ammo count in the currently loaded magazine of the specified weapon. The unit must be [[local]] to the computer where command is executed. | | Sets custom ammo count in the currently loaded magazine of the specified weapon. The unit must be [[local]] to the computer where command is executed. | ||
| unit '''setAmmo''' [weapon, count] | | unit '''setAmmo''' [weapon, count] | ||
|p1= unit: [[Object]] - Gunner or vehicle. | |p1= unit: [[Object]] - Gunner or vehicle. | ||
|p2= [weapon, count]: [[Array]] | |p2= [weapon, count]: [[Array]] | ||
|p3= weapon: [[String]] | |p3= weapon: [[String]] | ||
|p4= count: [[Number]] | |p4= count: [[Number]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= Set player's handgun magazine ammo count to 10 rounds: | |x1= Set player's handgun magazine ammo count to 10 rounds: | ||
<code>[[player]] [[setAmmo]] [<nowiki/>[[handgunWeapon]] [[player]], 10];</code> | <code>[[player]] [[setAmmo]] [<nowiki/>[[handgunWeapon]] [[player]], 10];</code> | ||
|x2= Set player's current weapon magazine ammo count to 1 round: | |x2= Set player's current weapon magazine ammo count to 1 round: | ||
<code>[[player]] [[setAmmo]] [<nowiki/>[[currentWeapon]] [[player]], 1];</code> | <code>[[player]] [[setAmmo]] [<nowiki/>[[currentWeapon]] [[player]], 1];</code> | ||
|x3= If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds: | |x3= If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds: | ||
<code>[[if]] ([[local]] [[vehicle]] [[player]]) [[then]] { | <code>[[if]] ([[local]] [[vehicle]] [[player]]) [[then]] { | ||
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} [[else]] { | } [[else]] { | ||
[[hint]] "Vehicle must be local to this machine for 'setAmmo' to work"; | [[hint]] "Vehicle must be local to this machine for 'setAmmo' to work"; | ||
};</code> | };</code> | ||
|x4= If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity: | |x4= If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity: | ||
<code>[[player]] [[setAmmo]] [<nowiki/>[[primaryWeapon]] [[player]], 1000000]; //full mag with default ammo count | <code>[[player]] [[setAmmo]] [<nowiki/>[[primaryWeapon]] [[player]], 1000000]; //full mag with default ammo count | ||
</code> | </code> | ||
| [[ammo]], [[setVehicleAmmo]], [[setFuel]], [[setHit]] | | [[ammo]], [[setVehicleAmmo]], [[setFuel]], [[setHit]] | ||
| | | | ||
}} | }} | ||
Revision as of 11:05, 18 January 2021
Description
- Description:
- Sets custom ammo count in the currently loaded magazine of the specified weapon. The unit must be local to the computer where command is executed.
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- unit setAmmo [weapon, count]
- Parameters:
- unit: Object - Gunner or vehicle.
- [weapon, count]: Array
- weapon: String
- count: Number
- Return Value:
- Nothing
Examples
- Example 1:
- Set player's handgun magazine ammo count to 10 rounds:
player setAmmo [handgunWeapon player, 10];
- Example 2:
- Set player's current weapon magazine ammo count to 1 round:
player setAmmo [currentWeapon player, 1];
- Example 3:
- If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds:
if (local vehicle player) then { vehicle player setAmmo [currentWeapon vehicle player, 5]; } else { hint "Vehicle must be local to this machine for 'setAmmo' to work"; };
- Example 4:
- If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:
player setAmmo [primaryWeapon player, 1000000]; //full mag with default ammo count
Additional Information
- See also:
- ammosetVehicleAmmosetFuelsetHit
Notes
-
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