teamSwitch: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
m (Text replacement - " {2,}\}\}" to " }}")
Line 18: Line 18:


| [[Team Switch]], [[enableTeamSwitch]], [[onBriefingTeamSwitch]], [[onTeamSwitch]], [[teamSwitchEnabled]], [[selectPlayer]]
| [[Team Switch]], [[enableTeamSwitch]], [[onBriefingTeamSwitch]], [[onTeamSwitch]], [[teamSwitchEnabled]], [[selectPlayer]]
}}
}}



Revision as of 00:45, 19 January 2021

Hover & click on the images for description

Description

Description:
Invoke the Team Switch dialog (force it even when conditions are not met). There has to be at least one playable unit for team switch to work, and for this command to work in MP, respawn type in description.ext should be 5 (SIDE).

When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it _unit enableAI "TeamSwitch" so that the unit continues with waypoints.
Groups:
Team Switch

Syntax

Syntax:
teamSwitch
Return Value:
Nothing

Examples

Example 1:
teamSwitch;

Additional Information

See also:
Team SwitchenableTeamSwitchonBriefingTeamSwitchonTeamSwitchteamSwitchEnabledselectPlayer

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note