primaryWeaponMagazine: Difference between revisions
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Revision as of 11:25, 23 January 2021
Description
- Description:
- Description needed
- Groups:
- Unit Inventory
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- Return Value:
- Return value needed
Examples
- Example 1:
hint str primaryWeaponMagazine player; //["30Rnd_65x39_caseless_mag"]
- Example 2:
_array = primaryWeaponMagazine player; if (count _array > 0) then { hint ("Primary weapon is loaded with " + (_array select 0) + "!"); } else { if (primaryWeapon player != "") then { hint "Primary weapon is not loaded!"; } else { hint "Player doesn't have a primary weapon!"; }; };
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on June 8, 2014 - 21:52 (UTC)
- Pierre MGI
-
This function returns an array like ["type of magazine loaded in primary weapon", "type of grenade loaded in launcher if exist"]
For example ["30Rnd_556x45_Stanag", "1Rnd_HE_Grenade_shell"], with no consideration about amount of these ammo.
However, be careful if you intend to use it in expression like : (magazines _unit) - (primaryWeaponMagazine _unit), i.e. magazines "minus" this array,
The result will inventory all magazines (with grenades, chemlights...) except ALL magazines (and grenades eventually) belonging to the TYPE of the loaded one! i.e. you suppress ALL "30Rnd_556x45_Stanag" but the "30Rnd_556x45_Stanag_Tracer_Green" are still remaining.
If you kill the unit, the same expression will return a consistent inventory as primary weapon "disappears" and primaryWeaponMagazine is empty. "30Rnd_556x45_Stanag" are back!