moveInTurret: Difference between revisions
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| | |[[moveInCargo]], [[moveInCommander]], [[moveInDriver]], [[moveInGunner]] |= See also | ||
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Revision as of 00:53, 27 December 2006
Description
- Description:
- Moves the soldier into the vehicle's turret. (Immediately, without animation).
- Groups:
- Uncategorised
Syntax
- Syntax:
- soldier moveInTurret [vehicle, turret path]
- Parameters:
- soldier: Object
- [vehicle, turret path]: Array
- Return Value:
- Nothing
Examples
- Example 1:
soldierOne moveInTurret [tank, [0, 0]]
Additional Information
Notes
-
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Only post proven facts here! Add Note
Notes
-
TurretPath [0,0] moves the soldier in the first turret of the first turret of a vehicle,
TurretPath [0, 2, 1] would move him to the second turret of the third turret of the first turret, [1] moves him to the second turret of a vehicle.
Turret order has to be defined in the class CfgVehicles of the Config.
here 2 examples :
Boat1 is an "RHIB 2 Turrets"
Soldier MoveInTurret [Boat1,[0]]
result : Soldier will mount into the front turret of the boat
Soldier MoveInTurret [Boat1,[1]]
result : Soldier will mount into the Back turret of the boat