getHideFrom: Difference between revisions

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m (Text replacement - "\[\[[cC]ategory:[sS]cripting [cC]ommands\|[a-z A-Z 0-9_]+\]\]" to "")
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
Line 19: Line 19:
|x1= <code>_pos = [[player]] [[getHideFrom]] _enemy;</code>
|x1= <code>_pos = [[player]] [[getHideFrom]] _enemy;</code>


| [[findCover]], [[setHideBehind]], [[isHidden]], [[knowsAbout]], [[forgetTarget]]
|seealso= [[findCover]], [[setHideBehind]], [[isHidden]], [[knowsAbout]], [[forgetTarget]]
}}
}}



Revision as of 23:43, 16 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
object: Object
enemy: Object
Return Value:
Return value needed

Examples

Example 1:
_pos = player getHideFrom _enemy;

Additional Information

See also:
findCoversetHideBehindisHiddenknowsAboutforgetTarget

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 25, 2015 - 07:15 (UTC)
Benargee
This command is definatlely not broken, at least not in A3 1.42. It functions exactly as the description says it does. The reason why the Z value is elevated is because it represents the units torso. When the unit is prone and spotted, the Z value is much less. Here you can see a perfectly working example of this command Talk:getHideFrom#Operation Script Sample