skill: Difference between revisions
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|x2= <code>_myCourage = [[player]] [[skill]] "courage"</code> | |x2= <code>_myCourage = [[player]] [[skill]] "courage"</code> | ||
| [[skillFinal]], [[setSkill]], [[setUnitAbility]], [[Arma 3 AI Skill]], [[ArmA: AI Combat Modes|AI Combat Modes]] | |seealso= [[skillFinal]], [[setSkill]], [[setUnitAbility]], [[Arma 3 AI Skill]], [[ArmA: AI Combat Modes|AI Combat Modes]] | ||
}} | }} | ||
Revision as of 00:18, 17 February 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unitName: Object
- Return Value:
- Return value needed
Alternative Syntax
- Syntax:
- unitName skill skillName (since 1.00 or 1.00)
- Parameters:
- unitName: Object
- skillName: String - Possible values are:
- aimingAccuracy
- aimingShake
- aimingSpeed
- endurance
- spotDistance
- spotTime
- courage
- reloadSpeed
- commanding
- general
- Return Value:
- Number
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Unknown
- Skill of AI units set via the slider in unit placement screen varies from 0.2 to 1.0.
If superAI is enabled all units have skill of 1.0 regardless of the skill slider