setUnitPos: Difference between revisions
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m (Text replacement - "\[\[[cC]ategory:[sS]cripting [cC]ommands\|[a-z A-Z 0-9_]+\]\]" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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|x1= <code>_soldier [[setUnitPos]] "UP";</code> | |x1= <code>_soldier [[setUnitPos]] "UP";</code> | ||
| [[setUnitPosWeak]], [[unitPos]] | |seealso= [[setUnitPosWeak]], [[unitPos]] | ||
}} | }} | ||
Revision as of 00:06, 17 February 2021
Description
- Description:
- Description needed
- Groups:
- Unit Control
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- mode: String - as above
- Return Value:
- Return value needed
Examples
- Example 1:
_soldier setUnitPos "UP";
Additional Information
- See also:
- setUnitPosWeakunitPos
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 18 September 2008
- Dwarden
- Command most likely only works if run before join into group after createUnit.
- Posted on 11 March 2011
- kju
- The above comment by Dwarden about 'an additional join required' is no longer true for Operation Arrowhead.
- Posted on 26 September 2013
- Katulobotomia
- A unit might not always go prone when ordered to setUnitPos "DOWN", if the unit doesn't agree with the command. To force the unit to go prone, stop the unit from firing by setCombatMode "BLUE" and then order the unit to prone.