getObjectFOV: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Informative( *)\|" to "{{$1Feature$2|$2Informative$2|") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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|x4= Perceived distance to an object:<code>_vdist = ([[player]] [[distance]] _obj) * ([[getObjectFOV]] [[player]] / 0.75);</code> | |x4= Perceived distance to an object:<code>_vdist = ([[player]] [[distance]] _obj) * ([[getObjectFOV]] [[player]] / 0.75);</code> | ||
| | |seealso= [[getObjectType]], [[getResolution]] | ||
}} | }} | ||
{{GameCategory|arma3|New Scripting Commands}} | {{GameCategory|arma3|New Scripting Commands}} |
Revision as of 23:46, 16 February 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object - for units it queries unit weapon optics/zoom, for vehicles - vehicle optics/zoom
- Return Value:
- Return value needed
Examples
- Example 1:
_objFOV = getObjectFOV player;
- Example 2:
_objFOVinDegrees = deg getObjectFOV cursorObject;
- Example 3:
_objType = getObjectFOV vehicle player;
- Example 4:
- Perceived distance to an object:
_vdist = (player distance _obj) * (getObjectFOV player / 0.75);
Additional Information
- See also:
- getObjectTypegetResolution
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note