onPlayerDisconnected: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma1 | |game1= arma1 | ||
|1.00 | |||
|version1= 1.00 | |||
|game2= arma2 | |||
|version2= 1.00 | |||
|game3= arma2oa | |||
|version3= 1.51 | |||
|game4= tkoh | |||
|version4= 1.00 | |||
|game5= arma3 | |||
|version5= 0.50 | |||
|gr1 = Multiplayer | |gr1 = Multiplayer | ||
|gr2= Event Handlers | |gr2= Event Handlers | ||
|serverExec= server | |serverExec= server | ||
| This command will execute attached code whenever a player is leaving an MP session. The code will receive a number of special variables: | |descr= This command will execute attached code whenever a player is leaving an MP session. The code will receive a number of special variables: | ||
|mp= In multiplayer [[onPlayerDisconnected]] is executed only on the server. | |||
| | {{Feature|arma3|Use [[Arma 3: Mission Event Handlers#PlayerDisconnected|playerDisconnected]] or [[Arma 3: Mission Event Handlers#HandleDisconnect|HandleDisconnect]] instead in {{arma3}}.}} | ||
| | |s1= '''onPlayerDisconnected''' code | ||
| [[Nothing]] | |p1= code: [[String]] or [[Code]] - Code executed. The code will receive a number of special variables: | ||
* _id: [[Number]] - Is the unique DirectPlay ID. Quite useless as the number is too big for in-built string representation and gets rounded. It is also the same id used for user placed markers. | |||
* _uid: [[String]] - Is [[getPlayerUID]] of the leaving player. In Arma 3 it is also the same as Steam ID. | |||
* _name: [[String]] - Is [[profileName]] of the leaving player. | |||
* _jip: [[Boolean]] - Is a flag that indicated whether or not the player joined after the mission has started ('''J'''oined '''I'''n '''P'''rogress). [[true]] - if the player was JIP, otherwise [[false]]. {{Since|arma3|1.50}} | |||
* _owner: [[Number]] - Is [[owner]] id of the leaving player. Can be used for kick or ban purposes or just for [[publicVariableClient]]. {{Since|arma3|1.50}} | |||
* _idstr: [[String]] - Same as <tt>_id</tt> but in string format, so could be exactly compared to [[allMapMarkers | user marker]] ids. {{Since|arma3|1.96}} | |||
|r1= [[Nothing]] | |||
|x1= <code>[[onPlayerDisconnected]] {[[diag_log]] [_id, _uid, _name]};</code> | |||
|x2= <code>[[onPlayerDisconnected]] { | |x2= <code>[[onPlayerDisconnected]] { | ||
[[if]] ([[count]] [[allPlayers]] == 0) [[then]] { | [[if]] ([[count]] [[allPlayers]] == 0) [[then]] { | ||
Line 33: | Line 58: | ||
};</code> | };</code> | ||
| [[onPlayerConnected]] | |seealso= [[onPlayerConnected]] [[didJIP]] [[didJIPOwner]] [[Arma 3: Mission Event Handlers#HandleDisconnect|HandleDisconnect]] [[Arma 3: Mission Event Handlers#playerDisconnected|playerDisconnected]] | ||
}} | }} | ||
Revision as of 19:24, 26 March 2021
Description
- Description:
- This command will execute attached code whenever a player is leaving an MP session. The code will receive a number of special variables:
- Multiplayer:
- In multiplayer onPlayerDisconnected is executed only on the server.
- Groups:
- MultiplayerEvent Handlers
Syntax
- Syntax:
- onPlayerDisconnected code
- Parameters:
- code: String or Code - Code executed. The code will receive a number of special variables:
- _id: Number - Is the unique DirectPlay ID. Quite useless as the number is too big for in-built string representation and gets rounded. It is also the same id used for user placed markers.
- _uid: String - Is getPlayerUID of the leaving player. In Arma 3 it is also the same as Steam ID.
- _name: String - Is profileName of the leaving player.
- _jip: Boolean - Is a flag that indicated whether or not the player joined after the mission has started (Joined In Progress). true - if the player was JIP, otherwise false. Template:Since
- _owner: Number - Is owner id of the leaving player. Can be used for kick or ban purposes or just for publicVariableClient. Template:Since
- _idstr: String - Same as _id but in string format, so could be exactly compared to user marker ids. Template:Since
- Return Value:
- Nothing
Examples
- Example 1:
onPlayerDisconnected {diag_log [_id, _uid, _name]};
- Example 2:
onPlayerDisconnected { if (count allPlayers == 0) then { endMission "END1"; }; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Multiplayer
- Command Group: Event Handlers
- Scripting Commands: Server Execution