selectWeapon: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Important( *)\|" to "{{$1Feature$2|$2important$2|") |
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|1.27 | |version1= 1.27 | ||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.51 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|arg= local | |arg= local | ||
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|gr1= Weapons | |gr1= Weapons | ||
| | |descr= Selects the given weapon. | ||
| | |s1= unitName '''selectWeapon''' muzzleName | ||
|p1= unitName: [[Object]] | |||
| | |p2= muzzleName: [[String]] - Name of the weapon or muzzle | ||
| | {{Feature|important|For weapons that have '''more than one muzzle''', you have to input the '''muzzleName''' and not the '''weaponName'''. | ||
* In {{ofp}}, in most cases, both names are the same. But check. | |||
* In {{arma1}} the weaponNames and muzzleNames are different. | |||
* For muzzle names see [[:Category:Weapons|CfgWeapons]].}} | |||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>_soldier1 [[selectWeapon]] "LAWLauncher";</code> | |x1= <code>_soldier1 [[selectWeapon]] "LAWLauncher";</code> | ||
|x2= <code>[[player]] [[selectWeapon]] "M203Muzzle";</code> | |x2= <code>[[player]] [[selectWeapon]] "M203Muzzle";</code> | ||
| [[fire]], [[forceWeaponFire]], [[primaryWeapon]], [[handgunWeapon]], [[secondaryWeapon]], [[weapons]], [[ArmA:_Actions#SWITCHWEAPON|action SwitchWeapon]], [[ArmA:_Actions#SWITCHMAGAZINE|action SwitchMagazine]] | |seealso= [[fire]], [[forceWeaponFire]], [[primaryWeapon]], [[handgunWeapon]], [[secondaryWeapon]], [[weapons]], [[ArmA:_Actions#SWITCHWEAPON|action SwitchWeapon]], [[ArmA:_Actions#SWITCHMAGAZINE|action SwitchMagazine]] | ||
}} | }} | ||
Revision as of 13:31, 21 March 2021
Description
- Description:
- Selects the given weapon.
- Groups:
- Weapons
Syntax
- Syntax:
- unitName selectWeapon muzzleName
- Parameters:
- unitName: Object
- muzzleName: String - Name of the weapon or muzzle
- Return Value:
- Nothing
Examples
- Example 1:
_soldier1 selectWeapon "LAWLauncher";
- Example 2:
player selectWeapon "M203Muzzle";
Additional Information
- See also:
- fireforceWeaponFireprimaryWeaponhandgunWeaponsecondaryWeaponweaponsaction SwitchWeaponaction SwitchMagazine
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 5 Aug, 2008
- Dr_Eyeball
-
Rather than simply using selectWeapon to select your default weapon after adding them to your player, it is recommended you use a script instead similar to the following, which caters for multiple muzzles:
SelectWeapon.sqf// Desc: select default weapon & handle multiple muzzles if (count weapons player > 0) then { private['_type', '_muzzles']; _type = ((weapons player) select 0); // check for multiple muzzles (eg: GL) _muzzles = getArray(configFile >> "cfgWeapons" >> _type >> "muzzles"); if (count _muzzles > 1) then { player selectWeapon (_muzzles select 0); } else { player selectWeapon _type; }; };
- Posted on 22 Mar, 2010
- MaestrO.fr
-
Can be used with primaryWeapon to select the primary weapon.
An example with muzzle care (see Dr_EyeBall note) :
if ( (primaryWeapon player) != "") then { private['_type', '_muzzles']; _type = primaryWeapon player; // check for multiple muzzles (eg: GL) _muzzles = getArray(configFile >> "cfgWeapons" >> _type >> "muzzles"); if (count _muzzles > 1) then { player selectWeapon (_muzzles select 0); } else { player selectWeapon _type; }; };
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.27
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Weapons
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46