BIS fnc sayMessage: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\|MP Arguments *= * " to " ") |
Lou Montana (talk | contribs) m (Text replacement - " *\|MP *[Ee]ffects* *= * " to " ") |
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|arg= global | |arg= global | ||
|eff= local | |eff= local | ||
| Make a speaker say a message. | | Make a speaker say a message. |
Revision as of 16:27, 7 February 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Sound
Syntax
- Syntax:
- Syntax needed
- Parameters:
- speaker: Object or Side
- message: String - must be defined in either CfgSounds or CfgRadio
- channel: String or Number - (Optional, default "side") can be "say3D", "direct", "group", "vehicle", "side", "command", "global", or custom channel ID
- Return Value:
- Return value needed
Examples
- Example 1:
[leader player, "to_c01_m01_brief_001_br_briefing_a_CENTAUR_0", "say3D"] call BIS_fnc_sayMessage;
Additional Information
- See also:
- See also needed
Notes
-
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