BIS_fnc_sayMessage

From Bohemia Interactive Community
Jump to navigation Jump to search
Introduced with Arma 3 version 1.00
  Arguments of this scripting function don't have to be local to the client the function is executed onEffects of this scripting function are not broadcasted over the network and remain local to the client the function is executed on

Click on the images for descriptions

Introduced in

Game:
Arma 3
Version:
1.00

Description

Description:
Make a speaker say a message.

Syntax

Syntax:
[speaker, message, channel] call BIS_fnc_sayMessage
Parameters:
speaker: Object or Side
message: String - must be defined in either CfgSounds or CfgRadio
channel: String or Number - (Optional, default "side") can be "say3D", "direct", "group", "vehicle", "side", "command", "global", or custom channel ID
Return Value:
Boolean - true when done

Examples

Example 1:
[leader player, "to_c01_m01_brief_001_br_briefing_a_CENTAUR_0", "say3D"] call BIS_fnc_sayMessage;

Additional Information

Execution:
call
Multiplayer:
-
See also:
saysay3DdirectSaygroupRadiovehicleRadiosideRadiocommandRadioglobalRadiocustomRadio

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section