addForce: Difference between revisions

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|arma3 |= Game
|arma3 |= Game
|1.72
|1.72
|arg= global
|arg= local
|eff= global
|eff= global



Revision as of 01:12, 12 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
object: Object - PhysX object
[force, position]: Array
force: Array - force vector (in world space) in format [x,y,z]
position: Array - model PositionRelative to which force is applied in format [x,y,z]
Return Value:
Return value needed

Examples

Example 1:
Apply force [0,1000,0] defined in world space (not factoring object actual positioning) to object position [1,0,0]: _object addForce [[0,1000,0],[1,0,0]];
Example 2:
Apply force [0,1000,0] defined in model space (relative to object) to object position [1,0,0]: _object addForce [_object vectorModelToWorld [0,1000,0],[1,0,0]];
Example 3:
Since Arma 3 v2.03.147267, can be used on units: [] spawn { bob addForce [bob vectorModelToWorld [0,-200,0], bob selectionPosition "rightfoot"]; sleep 5; bob setUnconscious false; };

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note