addForce: Difference between revisions
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| Applies force to given object at given position. Force is defined as vector [x, y, z] in world space, position is vector [x, y, z] in model space. If you need to define force in model space, use [[vectorModelToWorld]] or [[vectorModelToWorldVisual]] commands first. The force applied as impulse. For more information see [http://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/apireference/files/classPxRigidBody.html#a22b0a1ef0b6c5656a6063c5c38f5679c NVIDIA docs] | | Applies force to given object at given position. Force is defined as vector [x, y, z] in world space, position is vector [x, y, z] in model space. If you need to define force in model space, use [[vectorModelToWorld]] or [[vectorModelToWorldVisual]] commands first. The force applied as impulse. For more information see [http://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/apireference/files/classPxRigidBody.html#a22b0a1ef0b6c5656a6063c5c38f5679c NVIDIA docs] | ||
{{Feature|Informative|Since Arma 3 v2.03.147267 this command can be used on units. It will send the unit into unconscious ragdoll state, similar to how [[setUnconscious]] does it (see example 3)}} | {{Feature|Informative|Since Arma 3 v2.03.147267 this command can be used on units. It will send the unit into unconscious ragdoll state, similar to how [[setUnconscious]] does it (see example 3). In multiplayer, the unit has to be [[local]] on the computer that executed command. }} | ||
| object '''addForce''' [force, position] | | object '''addForce''' [force, position] | ||
|p1= object: [[Object]] - PhysX object | |p1= object: [[Object]] - PhysX object |
Revision as of 01:20, 12 February 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object - PhysX object
- [force, position]: Array
- force: Array - force vector (in world space) in format [x,y,z]
- position: Array - model PositionRelative to which force is applied in format [x,y,z]
- Return Value:
- Return value needed
Examples
- Example 1:
- Apply force [0,1000,0] defined in world space (not factoring object actual positioning) to object position [1,0,0]:
_object addForce [[0,1000,0],[1,0,0]];
- Example 2:
- Apply force [0,1000,0] defined in model space (relative to object) to object position [1,0,0]:
_object addForce [_object vectorModelToWorld [0,1000,0],[1,0,0]];
- Example 3:
- Since Arma 3 v2.03.147267, can be used on units:
[] spawn { bob addForce [bob vectorModelToWorld [0,-200,0], bob selectionPosition "rightfoot"]; sleep 5; bob setUnconscious false; };
Additional Information
- See also:
- See also needed
Notes
-
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