underwater: Difference between revisions
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m (Text replacement - " {{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}} " to "") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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|x2= <code>_isUnderwater = [[eyePos]] [[player]] [[select]] 2 < 0;</code> | |x2= <code>_isUnderwater = [[eyePos]] [[player]] [[select]] 2 < 0;</code> | ||
| [[isTouchingGround]], [[isAbleToBreathe]] | |seealso= [[isTouchingGround]], [[isAbleToBreathe]] | ||
}} | }} | ||
Revision as of 00:15, 17 February 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object - mini-submarine
- Return Value:
- Return value needed
Examples
- Example 1:
_isUnderwater = underwater vehicle player;
- Example 2:
_isUnderwater = eyePos player select 2 < 0;
Additional Information
- See also:
- isTouchingGroundisAbleToBreathe
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on February 2, 2017 - 18:08 (UTC)
- Killzone Kid
- This command is quite buggy with objects other than mini-subs. Code in Example 2 is a good alternative.