collect3DENHistory: Difference between revisions

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<dd class="notedate">Posted on October 26, 2020 - 01:15 (UTC)</dd>
<dd class="notedate">Posted on October 26, 2020 - 01:15 (UTC)</dd>
<dt class="note">[[User:7erra|7erra]]</dt>
<dt class="note">[[User:7erra|7erra]]</dt>

Revision as of 13:30, 5 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Eden Editor

Syntax

Syntax:
Syntax needed
Parameters:
code: Code
Return Value:
Return value needed

Examples

Example 1:
collect3DENHistory { _logic = create3DENEntity ["Logic", "Logic", position player]; add3DENConnection ["Sync", [_logic], player ]; }; Creates a logic and connects it to player in one history step.

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 26, 2020 - 01:15 (UTC)
7erra
Contrary to other code block structures (call, if/then/exitWith, switch/case/default, etc.) the code block of collect3DENHistory will not return any value: _unit = collect3DENHistory { create3DENEntity ["Object", "C_Protagonist_VR_F", screenToWorld [0.5, 0.5]]; }; _unit // <null>