deleteGroup: Difference between revisions
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<dd class="notedate">Posted on December 17, 2006 - 00:34</dd> | <dd class="notedate">Posted on December 17, 2006 - 00:34</dd> | ||
<dt class="note">[[User:ColonelSandersLite|ColonelSandersLite]]<dd class="note"><br> | <dt class="note">[[User:ColonelSandersLite|ColonelSandersLite]]<dd class="note"><br> | ||
The deleteGroup Command does not work when there are living members of in the group. It doesn't error, it simply doesn't do anything.<br> | The deleteGroup Command does not work when there are living members of in the group. It doesn't error, it simply doesn't do anything.<br> | ||
<dt><dt> | |||
<dd class="notedate">Posted on 07:50, 10 July 2007 (CEST)</dd> | <dd class="notedate">Posted on 07:50, 10 July 2007 (CEST)</dd> | ||
<dt class="note">[[User:5133p39|5133p39]]<dd class="note">Living or not doesn't matter - you can't delete the group while it contains any units - even dead ones. It takes few seconds until a dead unit is automatically removed from its group. | <dt class="note">[[User:5133p39|5133p39]]<dd class="note">Living or not doesn't matter - you can't delete the group while it contains any units - even dead ones. It takes few seconds until a dead unit is automatically removed from its group. | ||
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<dd class="notedate">Posted on September 12, 2013 - 03:54</dd> | <dd class="notedate">Posted on September 12, 2013 - 03:54</dd> | ||
<dt class="note">[[User:LongEnoughName|LongEnoughName]]<dd class="note">deleteGroup will only delete local groups even if called by server. Say we have a situation where client creates a group and puts a unit there and later unit dies\gets deleted, server will not be able to delete that empty group until client leaves the game and group ownership switches to server | <dt class="note">[[User:LongEnoughName|LongEnoughName]]<dd class="note">deleteGroup will only delete local groups even if called by server. Say we have a situation where client creates a group and puts a unit there and later unit dies\gets deleted, server will not be able to delete that empty group until client leaves the game and group ownership switches to server |
Revision as of 00:12, 6 April 2021
Description
- Description:
- Description needed
- Groups:
- Groups
Syntax
- Syntax:
- Syntax needed
- Parameters:
- group: Group
- Return Value:
- Return value needed
Examples
- Example 1:
deleteGroup _groupname;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 17, 2006 - 00:34
- ColonelSandersLite
The deleteGroup Command does not work when there are living members of in the group. It doesn't error, it simply doesn't do anything.
- Posted on 07:50, 10 July 2007 (CEST)
- 5133p39
- Living or not doesn't matter - you can't delete the group while it contains any units - even dead ones. It takes few seconds until a dead unit is automatically removed from its group.
- Posted on September 12, 2013 - 03:54
- LongEnoughName
- deleteGroup will only delete local groups even if called by server. Say we have a situation where client creates a group and puts a unit there and later unit dies\gets deleted, server will not be able to delete that empty group until client leaves the game and group ownership switches to server